Class NVBindlessMultiDrawIndirect



  • public class NVBindlessMultiDrawIndirect
    extends java.lang.Object
    Native bindings to the NV_bindless_multi_draw_indirect extension.

    This extension combines NV_vertex_buffer_unified_memory and ARB_multi_draw_indirect to allow the processing of multiple drawing commands, whose vertex and index data can be sourced from arbitrary buffer locations, by a single function call.

    The NV_vertex_buffer_unified_memory extension provided a mechanism to specify vertex attrib and element array locations using GPU addresses. Prior to this extension, these addresses had to be set through explicit function calls. Now the ability to set the pointer addresses indirectly by extending the GL_ARB_draw_indirect mechanism has been added.

    Combined with other "bindless" extensions, such as NV_bindless_texture and NV_shader_buffer_load, it is now possible for the GPU to create draw commands that source all resource inputs, which are common to change frequently between draw calls from the GPU: vertex and index buffers, samplers, images and other shader input data stored in buffers.

    Requires OpenGL 4.3, NV_vertex_buffer_unified_memory,

    • Method Summary

      All Methods Static Methods Concrete Methods 
      Modifier and Type Method and Description
      static void glMultiDrawArraysIndirectBindlessNV(int mode, java.nio.ByteBuffer indirect, int drawCount, int stride, int vertexBufferCount)
      Behaves similar to MultiDrawArraysIndirect, except that indirect is treated as an array of drawCount DrawArraysIndirectBindlessCommandNV structures:
      static void glMultiDrawElementsIndirectBindlessNV(int mode, int type, java.nio.ByteBuffer indirect, int drawCount, int stride, int vertexBufferCount)
      Behaves similar to MultiDrawElementsIndirect, except that indirect is treated as an array of drawCount DrawElementsIndirectBindlessCommandNV structures:
      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Method Detail

      • glMultiDrawArraysIndirectBindlessNV

        public static void glMultiDrawArraysIndirectBindlessNV(int mode,
                                                               java.nio.ByteBuffer indirect,
                                                               int drawCount,
                                                               int stride,
                                                               int vertexBufferCount)
        Behaves similar to MultiDrawArraysIndirect, except that indirect is treated as an array of drawCount DrawArraysIndirectBindlessCommandNV structures:
        typedef struct {
          GLuint   index;
          GLuint   reserved;
          GLuint64 address;
          GLuint64 length;
        } BindlessPtrNV;
        
        typedef struct {
          DrawArraysIndirectCommand   cmd;
          BindlessPtrNV               vertexBuffers[];
        } DrawArraysIndirectBindlessCommandNV;
        Parameters:
        mode - the primitive mode. One of:
        POINTSLINE_STRIPLINE_LOOPLINESPOLYGONTRIANGLE_STRIPTRIANGLE_FAN
        TRIANGLESQUAD_STRIPQUADSLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCY
        PATCHES
        indirect - an array of DrawArraysIndirectBindlessCommandNV structures (see the extension spec for more information)
        drawCount - the number of structures in the indirect array
        stride - the size of one DrawArraysIndirectBindlessCommandNV structure
        vertexBufferCount - the number of vertex buffers in the DrawArraysIndirectBindlessCommandNV structure
      • glMultiDrawElementsIndirectBindlessNV

        public static void glMultiDrawElementsIndirectBindlessNV(int mode,
                                                                 int type,
                                                                 java.nio.ByteBuffer indirect,
                                                                 int drawCount,
                                                                 int stride,
                                                                 int vertexBufferCount)
        Behaves similar to MultiDrawElementsIndirect, except that indirect is treated as an array of drawCount DrawElementsIndirectBindlessCommandNV structures:
         typedef struct {
          GLuint   index;
          GLuint   reserved;
          GLuint64 address;
          GLuint64 length;
        } BindlessPtrNV;
        
        typedef struct {
          DrawElementsIndirectCommand cmd;
          GLuint                      reserved;
          BindlessPtrNV               indexBuffer;
          BindlessPtrNV               vertexBuffers[];
        } DrawElementsIndirectBindlessCommandNV;
        Parameters:
        mode - the primitive mode. One of:
        POINTSLINE_STRIPLINE_LOOPLINESPOLYGONTRIANGLE_STRIPTRIANGLE_FAN
        TRIANGLESQUAD_STRIPQUADSLINES_ADJACENCYLINE_STRIP_ADJACENCYTRIANGLES_ADJACENCYTRIANGLE_STRIP_ADJACENCY
        PATCHES
        type - the data type of the element indices. One of:
        UNSIGNED_BYTEUNSIGNED_SHORTUNSIGNED_INT
        indirect - an array of DrawElementsIndirectBindlessCommandNV structures (see the extension spec for more information)
        drawCount - the number of structures in the indirect array
        stride - the size of one DrawElementsIndirectBindlessCommandNV structure
        vertexBufferCount - the number of vertex buffers in the DrawElementsIndirectBindlessCommandNV structure