Class NVVertexBufferUnifiedMemory



  • public class NVVertexBufferUnifiedMemory
    extends java.lang.Object
    Native bindings to the NV_vertex_buffer_unified_memory extension.

    This extension provides a mechanism to specify vertex attrib and element array locations using GPU addresses.

    Binding vertex buffers is one of the most frequent and expensive operations in many GL applications, due to the cost of chasing pointers and binding objects described in the Overview of NV_shader_buffer_load. The intent of this extension is to enable a way for the application to specify vertex attrib state that alleviates the overhead of object binds and driver memory management.