Class ARBTextureCompression



  • public class ARBTextureCompression
    extends java.lang.Object
    Native bindings to the ARB_texture_compression extension.

    Compressing texture images can reduce texture memory utilization and improve performance when rendering textured primitives. This extension allows OpenGL applications to use compressed texture images by providing:

    1. A framework upon which extensions providing specific compressed image formats can be built.
    2. A set of generic compressed internal formats that allow applications to specify that texture images should be stored in compressed form without needing to code for specific compression formats.

    An application can define compressed texture images by providing a texture image stored in a specific compressed image format. This extension does not define any specific compressed image formats, but it does provide the mechanisms necessary to enable other extensions that do.

    An application can also define compressed texture images by providing an uncompressed texture image but specifying a compressed internal format. In this case, the GL will automatically compress the texture image using the appropriate image format. Compressed internal formats can either be specific (as above) or generic. Generic compressed internal formats are not actual image formats, but are instead mapped into one of the specific compressed formats provided by the GL (or to an uncompressed base internal format if no appropriate compressed format is available). Generic compressed internal formats allow applications to use texture compression without needing to code to any particular compression algorithm. Generic compressed formats allow the use of texture compression across a wide range of platforms with differing compression algorithms and also allow future GL implementations to substitute improved compression methods transparently.

    Promoted to core in OpenGL 1.3.

    • Method Summary

      All Methods Static Methods Concrete Methods 
      Modifier and Type Method and Description
      static void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, java.nio.ByteBuffer data)
      Specifies a one-dimensional texture image in a compressed format.
      static void glCompressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, long data)
      Specifies a one-dimensional texture image in a compressed format.
      static void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, java.nio.ByteBuffer data)
      Specifies a two-dimensional texture image in a compressed format.
      static void glCompressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data)
      Specifies a two-dimensional texture image in a compressed format.
      static void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, java.nio.ByteBuffer data)
      Specifies a three-dimensional texture image in a compressed format.
      static void glCompressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data)
      Specifies a three-dimensional texture image in a compressed format.
      static void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, java.nio.ByteBuffer data)
      Respecifies only a subregion of an existing 1D texel array, with incoming data stored in a specific compressed image format.
      static void glCompressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, long data)
      Respecifies only a subregion of an existing 1D texel array, with incoming data stored in a specific compressed image format.
      static void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, java.nio.ByteBuffer data)
      Respecifies only a rectangular subregion of an existing 2D texel array, with incoming data stored in a specific compressed image format.
      static void glCompressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data)
      Respecifies only a rectangular subregion of an existing 2D texel array, with incoming data stored in a specific compressed image format.
      static void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, java.nio.ByteBuffer data)
      Respecifies only a cubic subregion of an existing 3D texel array, with incoming data stored in a specific compressed image format.
      static void glCompressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data)
      Respecifies only a cubic subregion of an existing 3D texel array, with incoming data stored in a specific compressed image format.
      static void glGetCompressedTexImageARB(int target, int level, java.nio.ByteBuffer pixels)
      Returns a compressed texture image.
      static void glGetCompressedTexImageARB(int target, int level, long pixels)
      Returns a compressed texture image.
      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait