Class ARBTextureBufferRange



  • public class ARBTextureBufferRange
    extends java.lang.Object
    Native bindings to the ARB_texture_buffer_range extension.

    ARB_texture_buffer_object (which was promoted to core in OpenGL 3.1) introduced the ability to attach the data store of a buffer object to a buffer texture and access it from shaders. The extension only allows the entire store of the buffer object to the texture. This extension expands on this and allows a sub-range of the buffer's data store to be attached to a texture. This can be used, for example, to allow multiple buffer textures to be backed by independent sub-ranges of the same buffer object, or for different sub-ranges of a single buffer object to be used for different purposes.

    Requires OpenGL 1.5. Promoted to core in OpenGL 4.3.

    • Method Summary

      All Methods Static Methods Concrete Methods 
      Modifier and Type Method and Description
      static void glTexBufferRange(int target, int internalformat, int buffer, long offset, long size)
      Binds a range of a buffer's data store to a buffer texture.
      static void glTextureBufferRangeEXT(int texture, int target, int internalformat, int buffer, long offset, long size)
      DSA version of TexBufferRange.
      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Method Detail

      • glTexBufferRange

        public static void glTexBufferRange(int target,
                                            int internalformat,
                                            int buffer,
                                            long offset,
                                            long size)
        Binds a range of a buffer's data store to a buffer texture.
        Parameters:
        target - the target of the operation. Must be:
        TEXTURE_BUFFER
        internalformat - the internal format of the data in the store belonging to buffer
        buffer - the name of the buffer object whose storage to attach to the active buffer texture
        offset - the offset of the start of the range of the buffer's data store to attach
        size - the size of the range of the buffer's data store to attach
      • glTextureBufferRangeEXT

        public static void glTextureBufferRangeEXT(int texture,
                                                   int target,
                                                   int internalformat,
                                                   int buffer,
                                                   long offset,
                                                   long size)
        DSA version of TexBufferRange.
        Parameters:
        texture - the texture object
        target - the target of the operation. Must be:
        TEXTURE_BUFFER
        internalformat - the internal format of the data in the store belonging to buffer
        buffer - the name of the buffer object whose storage to attach to the active buffer texture
        offset - the offset of the start of the range of the buffer's data store to attach
        size - the size of the range of the buffer's data store to attach