Class NVFragmentCoverageToColor



  • public class NVFragmentCoverageToColor
    extends java.lang.Object
    Native bindings to the NV_fragment_coverage_to_color extension.

    This extension allows the fragment coverage value, represented as an integer bitfield, to be substituted for a color output being written to a single-component color buffer with integer components (e.g., R8UI). The capability provided by this extension is different from simply writing the gl_SampleMask fragment shader output in that the coverage value written to the framebuffer is taken after alpha test, stencil test, and depth test, as well as after the multisample fragment operations such as alpha-to-coverage.

    • Field Detail

      • GL_FRAGMENT_COVERAGE_TO_COLOR_NV

        public static final int GL_FRAGMENT_COVERAGE_TO_COLOR_NV
        Accepted by the cap parameter of Enable, Disable, IsEnabled.
        See Also:
        Constant Field Values
      • GL_FRAGMENT_COVERAGE_COLOR_NV

        public static final int GL_FRAGMENT_COVERAGE_COLOR_NV
        Accepted by the pname parameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv.
        See Also:
        Constant Field Values
    • Method Detail

      • glFragmentCoverageColorNV

        public static void glFragmentCoverageColorNV(int color)
        Parameters:
        color - the draw buffer index that the coverage value will be written to. Must be between 0 and the value of MAX_DRAW_BUFFERS minus one, inclusive.