Class NVDepthBufferFloat
- java.lang.Object
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- org.lwjgl.opengl.NVDepthBufferFloat
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public class NVDepthBufferFloat extends java.lang.Object
Native bindings to the NV_depth_buffer_float extension.This extension provides new texture internal formats whose depth components are stored as 32-bit floating-point values, rather than the normalized unsigned integers used in existing depth formats. Floating-point depth textures support all the functionality supported for fixed-point depth textures, including shadow mapping and rendering support via EXT_framebuffer_object. Floating-point depth textures can store values outside the range [0,1].
By default, OpenGL entry points taking depth values implicitly clamp the values to the range [0,1]. This extension provides new DepthClear, DepthRange, and DepthBoundsEXT entry points that allow applications to specify depth values that are not clamped.
Additionally, this extension provides new packed depth/stencil pixel formats (see EXT_packed_depth_stencil) that have 64-bit pixels consisting of a 32-bit floating-point depth value, 8 bits of stencil, and 24 unused bites. A packed depth/stencil texture internal format is also provided.
This extension does not provide support for WGL or GLX pixel formats with floating-point depth buffers. The existing (but not commonly used) WGL_EXT_depth_float extension could be used for this purpose.
Requires
OpenGL 2.0
,ARB_color_buffer_float
,EXT_packed_depth_stencil
andEXT_framebuffer_object
.
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Field Summary
Fields Modifier and Type Field and Description static int
GL_DEPTH_BUFFER_FLOAT_MODE_NV
Accepted by thepname
parameters of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.static int
GL_DEPTH_COMPONENT32F_NV
GL_DEPTH32F_STENCIL8_NVAccepted by theinternalformat
parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT, and returned in thedata
parameter of GetTexLevelParameter and GetRenderbufferParameterivEXT.static int
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
Accepted by thetype
parameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and GetTexImage.
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method and Description static void
glClearDepthdNV(double depth)
static void
glDepthBoundsdNV(double zmin, double zmax)
static void
glDepthRangedNV(double zNear, double zFar)
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Field Detail
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GL_DEPTH_COMPONENT32F_NV, GL_DEPTH32F_STENCIL8_NV
Accepted by theinternalformat
parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT, and returned in thedata
parameter of GetTexLevelParameter and GetRenderbufferParameterivEXT.
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GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
Accepted by thetype
parameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and GetTexImage.
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GL_DEPTH_BUFFER_FLOAT_MODE_NV
Accepted by thepname
parameters of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
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