Class NVDepthBufferFloat



  • public class NVDepthBufferFloat
    extends java.lang.Object
    Native bindings to the NV_depth_buffer_float extension.

    This extension provides new texture internal formats whose depth components are stored as 32-bit floating-point values, rather than the normalized unsigned integers used in existing depth formats. Floating-point depth textures support all the functionality supported for fixed-point depth textures, including shadow mapping and rendering support via EXT_framebuffer_object. Floating-point depth textures can store values outside the range [0,1].

    By default, OpenGL entry points taking depth values implicitly clamp the values to the range [0,1]. This extension provides new DepthClear, DepthRange, and DepthBoundsEXT entry points that allow applications to specify depth values that are not clamped.

    Additionally, this extension provides new packed depth/stencil pixel formats (see EXT_packed_depth_stencil) that have 64-bit pixels consisting of a 32-bit floating-point depth value, 8 bits of stencil, and 24 unused bites. A packed depth/stencil texture internal format is also provided.

    This extension does not provide support for WGL or GLX pixel formats with floating-point depth buffers. The existing (but not commonly used) WGL_EXT_depth_float extension could be used for this purpose.

    Requires OpenGL 2.0, ARB_color_buffer_float, EXT_packed_depth_stencil and EXT_framebuffer_object.

    • Field Summary

      Fields 
      Modifier and Type Field and Description
      static int GL_DEPTH_BUFFER_FLOAT_MODE_NV
      Accepted by the pname parameters of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
      static int GL_DEPTH_COMPONENT32F_NV
      GL_DEPTH32F_STENCIL8_NV
      Accepted by the internalformat parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT, and returned in the data parameter of GetTexLevelParameter and GetRenderbufferParameterivEXT.
      static int GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
      Accepted by the type parameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and GetTexImage.
    • Field Detail

      • GL_DEPTH_COMPONENT32F_NV, GL_DEPTH32F_STENCIL8_NV

        Accepted by the internalformat parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorageEXT, and returned in the data parameter of GetTexLevelParameter and GetRenderbufferParameterivEXT.
      • GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV

        Accepted by the type parameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and GetTexImage.
    • Method Detail

      • glDepthRangedNV

        public static void glDepthRangedNV(double zNear,
                                           double zFar)
      • glClearDepthdNV

        public static void glClearDepthdNV(double depth)
      • glDepthBoundsdNV

        public static void glDepthBoundsdNV(double zmin,
                                            double zmax)