Class NVCopyImage



  • public class NVCopyImage
    extends java.lang.Object
    Native bindings to the NV_copy_image extension.

    This extension enables efficient image data transfer between image objects (i.e. textures and renderbuffers) without the need to bind the objects or otherwise configure the rendering pipeline. The WGL and GLX versions allow copying between images in different contexts, even if those contexts are in different sharelists or even on different physical devices.

    • Method Summary

      All Methods Static Methods Concrete Methods 
      Modifier and Type Method and Description
      static void glCopyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth)
      Copies a region of texel data between two image objects.
      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Method Detail

      • glCopyImageSubDataNV

        public static void glCopyImageSubDataNV(int srcName,
                                                int srcTarget,
                                                int srcLevel,
                                                int srcX,
                                                int srcY,
                                                int srcZ,
                                                int dstName,
                                                int dstTarget,
                                                int dstLevel,
                                                int dstX,
                                                int dstY,
                                                int dstZ,
                                                int width,
                                                int height,
                                                int depth)
        Copies a region of texel data between two image objects. An image object may be either a texture or a renderbuffer.
        Parameters:
        srcName -
        srcTarget -
        srcLevel -
        srcX -
        srcY -
        srcZ -
        dstName -
        dstTarget -
        dstLevel -
        dstX -
        dstY -
        dstZ -
        width -
        height -
        depth -