Package org.lwjgl.opengl
Class GL41
- java.lang.Object
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- org.lwjgl.opengl.GL41
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public class GL41 extends java.lang.Object
The core OpenGL 4.1 functionality. OpenGL 4.1 implementations support revision 4.10 of the OpenGL Shading Language.Extensions promoted to core in this release:
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Field Summary
Fields Modifier and Type Field and Description static int
GL_ACTIVE_PROGRAM
Accepted bytype
parameter to GetProgramPipelineiv.static int
GL_ALL_SHADER_BITS
Accepted bystages
parameter to UseProgramStages.static int
GL_FIXED
Accepted by thetype
parameter of VertexAttribPointer.static int
GL_FRAGMENT_SHADER_BIT
GL_GEOMETRY_SHADER_BITAccepted bystages
parameter to UseProgramStages.static int
GL_HIGH_FLOAT
GL_HIGH_INTAccepted by theprecisiontype
parameter of GetShaderPrecisionFormat.static int
GL_IMPLEMENTATION_COLOR_READ_FORMAT
GL_IMPLEMENTATION_COLOR_READ_TYPEAccepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.static int
GL_LAYER_PROVOKING_VERTEX
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev and GetInteger64v.static int
GL_LOW_FLOAT
GL_LOW_INTAccepted by theprecisiontype
parameter of GetShaderPrecisionFormat.static int
GL_MAX_FRAGMENT_UNIFORM_VECTORS
GL_MAX_VARYING_VECTORS
GL_MAX_VERTEX_UNIFORM_VECTORSAccepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.static int
GL_MAX_VIEWPORTS
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev and GetInteger64v.static int
GL_MEDIUM_FLOAT
GL_MEDIUM_INTAccepted by theprecisiontype
parameter of GetShaderPrecisionFormat.static int
GL_NUM_PROGRAM_BINARY_FORMATS
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv and GetDoublev.static int
GL_NUM_SHADER_BINARY_FORMATS
Accepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.static int
GL_PROGRAM_BINARY_FORMATS
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv and GetDoublev.static int
GL_PROGRAM_BINARY_LENGTH
Accepted by thepname
parameter of GetProgramiv.static int
GL_PROGRAM_BINARY_RETRIEVABLE_HINT
Accepted by thepname
parameter of ProgramParameteri and GetProgramiv.static int
GL_PROGRAM_PIPELINE_BINDING
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.static int
GL_PROGRAM_SEPARABLE
Accepted by thepname
parameter of ProgramParameteri and GetProgramiv.static int
GL_RGB565
Accepted by theformat
parameter of most commands taking sized internal formats.static int
GL_SHADER_BINARY_FORMATS
GL_SHADER_COMPILERAccepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.static int
GL_TESS_CONTROL_SHADER_BIT
GL_TESS_EVALUATION_SHADER_BITAccepted bystages
parameter to UseProgramStages.static int
GL_UNDEFINED_VERTEX
Returned in thedata
parameter from a Get query with apname
of LAYER_PROVOKING_VERTEX or VIEWPORT_INDEX_PROVOKING_VERTEX.static int
GL_VERTEX_SHADER_BIT
Accepted bystages
parameter to UseProgramStages.static int
GL_VIEWPORT_BOUNDS_RANGE
GL_VIEWPORT_INDEX_PROVOKING_VERTEX
GL_VIEWPORT_SUBPIXEL_BITSAccepted by thepname
parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev and GetInteger64v.
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method and Description static void
glActiveShaderProgram(int pipeline, int program)
static void
glBindProgramPipeline(int pipeline)
static void
glClearDepthf(float depth)
static int
glCreateShaderProgramv(int type, java.lang.CharSequence... strings)
static int
glCreateShaderProgramv(int type, java.lang.CharSequence string)
static int
glCreateShaderProgramv(int type, org.lwjgl.PointerBuffer strings)
static void
glDeleteProgramPipelines(int pipeline)
static void
glDeleteProgramPipelines(int[] pipelines)
static void
glDeleteProgramPipelines(java.nio.IntBuffer pipelines)
static void
glDepthRangeArrayv(int first, double[] v)
static void
glDepthRangeArrayv(int first, java.nio.DoubleBuffer v)
static void
glDepthRangef(float zNear, float zFar)
static void
glDepthRangeIndexed(int index, double zNear, double zFar)
static int
glGenProgramPipelines()
static void
glGenProgramPipelines(int[] pipelines)
static void
glGenProgramPipelines(java.nio.IntBuffer pipelines)
static void
glGetDoublei_v(int target, int index, double[] data)
static void
glGetDoublei_v(int target, int index, java.nio.DoubleBuffer data)
static double
glGetDoublei(int target, int index)
static void
glGetFloati_v(int target, int index, float[] data)
static void
glGetFloati_v(int target, int index, java.nio.FloatBuffer data)
static float
glGetFloati(int target, int index)
static void
glGetProgramBinary(int program, int[] length, int[] binaryFormat, java.nio.ByteBuffer binary)
static void
glGetProgramBinary(int program, java.nio.IntBuffer length, java.nio.IntBuffer binaryFormat, java.nio.ByteBuffer binary)
static int
glGetProgramPipelinei(int pipeline, int pname)
static java.lang.String
glGetProgramPipelineInfoLog(int pipeline)
static java.lang.String
glGetProgramPipelineInfoLog(int pipeline, int bufSize)
static void
glGetProgramPipelineInfoLog(int pipeline, int[] length, java.nio.ByteBuffer infoLog)
static void
glGetProgramPipelineInfoLog(int pipeline, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
static void
glGetProgramPipelineiv(int pipeline, int pname, int[] params)
static void
glGetProgramPipelineiv(int pipeline, int pname, java.nio.IntBuffer params)
static void
glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int[] precision)
static int
glGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.IntBuffer range)
static void
glGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision)
static void
glGetVertexAttribLdv(int index, int pname, double[] params)
static void
glGetVertexAttribLdv(int index, int pname, java.nio.DoubleBuffer params)
static boolean
glIsProgramPipeline(int pipeline)
static void
glProgramBinary(int program, int binaryFormat, java.nio.ByteBuffer binary)
static void
glProgramParameteri(int program, int pname, int value)
static void
glProgramUniform1d(int program, int location, double x)
static void
glProgramUniform1dv(int program, int location, double[] value)
static void
glProgramUniform1dv(int program, int location, java.nio.DoubleBuffer value)
static void
glProgramUniform1f(int program, int location, float x)
static void
glProgramUniform1fv(int program, int location, float[] value)
static void
glProgramUniform1fv(int program, int location, java.nio.FloatBuffer value)
static void
glProgramUniform1i(int program, int location, int x)
static void
glProgramUniform1iv(int program, int location, int[] value)
static void
glProgramUniform1iv(int program, int location, java.nio.IntBuffer value)
static void
glProgramUniform1ui(int program, int location, int x)
static void
glProgramUniform1uiv(int program, int location, int[] value)
static void
glProgramUniform1uiv(int program, int location, java.nio.IntBuffer value)
static void
glProgramUniform2d(int program, int location, double x, double y)
static void
glProgramUniform2dv(int program, int location, double[] value)
static void
glProgramUniform2dv(int program, int location, java.nio.DoubleBuffer value)
static void
glProgramUniform2f(int program, int location, float x, float y)
static void
glProgramUniform2fv(int program, int location, float[] value)
static void
glProgramUniform2fv(int program, int location, java.nio.FloatBuffer value)
static void
glProgramUniform2i(int program, int location, int x, int y)
static void
glProgramUniform2iv(int program, int location, int[] value)
static void
glProgramUniform2iv(int program, int location, java.nio.IntBuffer value)
static void
glProgramUniform2ui(int program, int location, int x, int y)
static void
glProgramUniform2uiv(int program, int location, int[] value)
static void
glProgramUniform2uiv(int program, int location, java.nio.IntBuffer value)
static void
glProgramUniform3d(int program, int location, double x, double y, double z)
static void
glProgramUniform3dv(int program, int location, double[] value)
static void
glProgramUniform3dv(int program, int location, java.nio.DoubleBuffer value)
static void
glProgramUniform3f(int program, int location, float x, float y, float z)
static void
glProgramUniform3fv(int program, int location, float[] value)
static void
glProgramUniform3fv(int program, int location, java.nio.FloatBuffer value)
static void
glProgramUniform3i(int program, int location, int x, int y, int z)
static void
glProgramUniform3iv(int program, int location, int[] value)
static void
glProgramUniform3iv(int program, int location, java.nio.IntBuffer value)
static void
glProgramUniform3ui(int program, int location, int x, int y, int z)
static void
glProgramUniform3uiv(int program, int location, int[] value)
static void
glProgramUniform3uiv(int program, int location, java.nio.IntBuffer value)
static void
glProgramUniform4d(int program, int location, double x, double y, double z, double w)
static void
glProgramUniform4dv(int program, int location, double[] value)
static void
glProgramUniform4dv(int program, int location, java.nio.DoubleBuffer value)
static void
glProgramUniform4f(int program, int location, float x, float y, float z, float w)
static void
glProgramUniform4fv(int program, int location, float[] value)
static void
glProgramUniform4fv(int program, int location, java.nio.FloatBuffer value)
static void
glProgramUniform4i(int program, int location, int x, int y, int z, int w)
static void
glProgramUniform4iv(int program, int location, int[] value)
static void
glProgramUniform4iv(int program, int location, java.nio.IntBuffer value)
static void
glProgramUniform4ui(int program, int location, int x, int y, int z, int w)
static void
glProgramUniform4uiv(int program, int location, int[] value)
static void
glProgramUniform4uiv(int program, int location, java.nio.IntBuffer value)
static void
glProgramUniformMatrix2dv(int program, int location, boolean transpose, double[] value)
static void
glProgramUniformMatrix2dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
static void
glProgramUniformMatrix2fv(int program, int location, boolean transpose, float[] value)
static void
glProgramUniformMatrix2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
static void
glProgramUniformMatrix2x3dv(int program, int location, boolean transpose, double[] value)
static void
glProgramUniformMatrix2x3dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
static void
glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, float[] value)
static void
glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
static void
glProgramUniformMatrix2x4dv(int program, int location, boolean transpose, double[] value)
static void
glProgramUniformMatrix2x4dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
static void
glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, float[] value)
static void
glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
static void
glProgramUniformMatrix3dv(int program, int location, boolean transpose, double[] value)
static void
glProgramUniformMatrix3dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
static void
glProgramUniformMatrix3fv(int program, int location, boolean transpose, float[] value)
static void
glProgramUniformMatrix3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
static void
glProgramUniformMatrix3x2dv(int program, int location, boolean transpose, double[] value)
static void
glProgramUniformMatrix3x2dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
static void
glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, float[] value)
static void
glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
static void
glProgramUniformMatrix3x4dv(int program, int location, boolean transpose, double[] value)
static void
glProgramUniformMatrix3x4dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
static void
glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, float[] value)
static void
glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
static void
glProgramUniformMatrix4dv(int program, int location, boolean transpose, double[] value)
static void
glProgramUniformMatrix4dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
static void
glProgramUniformMatrix4fv(int program, int location, boolean transpose, float[] value)
static void
glProgramUniformMatrix4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
static void
glProgramUniformMatrix4x2dv(int program, int location, boolean transpose, double[] value)
static void
glProgramUniformMatrix4x2dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
static void
glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, float[] value)
static void
glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
static void
glProgramUniformMatrix4x3dv(int program, int location, boolean transpose, double[] value)
static void
glProgramUniformMatrix4x3dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
static void
glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, float[] value)
static void
glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
static void
glReleaseShaderCompiler()
static void
glScissorArrayv(int first, int[] v)
static void
glScissorArrayv(int first, java.nio.IntBuffer v)
static void
glScissorIndexed(int index, int left, int bottom, int width, int height)
static void
glScissorIndexedv(int index, int[] v)
static void
glScissorIndexedv(int index, java.nio.IntBuffer v)
static void
glShaderBinary(int[] shaders, int binaryformat, java.nio.ByteBuffer binary)
static void
glShaderBinary(java.nio.IntBuffer shaders, int binaryformat, java.nio.ByteBuffer binary)
static void
glUseProgramStages(int pipeline, int stages, int program)
static void
glValidateProgramPipeline(int pipeline)
static void
glVertexAttribL1d(int index, double x)
static void
glVertexAttribL1dv(int index, double[] v)
static void
glVertexAttribL1dv(int index, java.nio.DoubleBuffer v)
static void
glVertexAttribL2d(int index, double x, double y)
static void
glVertexAttribL2dv(int index, double[] v)
static void
glVertexAttribL2dv(int index, java.nio.DoubleBuffer v)
static void
glVertexAttribL3d(int index, double x, double y, double z)
static void
glVertexAttribL3dv(int index, double[] v)
static void
glVertexAttribL3dv(int index, java.nio.DoubleBuffer v)
static void
glVertexAttribL4d(int index, double x, double y, double z, double w)
static void
glVertexAttribL4dv(int index, double[] v)
static void
glVertexAttribL4dv(int index, java.nio.DoubleBuffer v)
static void
glVertexAttribLPointer(int index, int size, int stride, java.nio.DoubleBuffer pointer)
static void
glVertexAttribLPointer(int index, int size, int type, int stride, java.nio.ByteBuffer pointer)
static void
glVertexAttribLPointer(int index, int size, int type, int stride, long pointer)
static void
glViewportArrayv(int first, float[] v)
static void
glViewportArrayv(int first, java.nio.FloatBuffer v)
static void
glViewportIndexedf(int index, float x, float y, float w, float h)
static void
glViewportIndexedfv(int index, float[] v)
static void
glViewportIndexedfv(int index, java.nio.FloatBuffer v)
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Field Detail
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GL_SHADER_COMPILER, GL_SHADER_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VARYING_VECTORS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_IMPLEMENTATION_COLOR_READ_FORMAT
Accepted by thevalue
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.
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GL_FIXED
Accepted by thetype
parameter of VertexAttribPointer.
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GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT, GL_LOW_INT, GL_MEDIUM_INT, GL_HIGH_INT
Accepted by theprecisiontype
parameter of GetShaderPrecisionFormat.
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GL_RGB565
Accepted by theformat
parameter of most commands taking sized internal formats.
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GL_PROGRAM_BINARY_RETRIEVABLE_HINT
Accepted by thepname
parameter of ProgramParameteri and GetProgramiv.
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GL_PROGRAM_BINARY_LENGTH
Accepted by thepname
parameter of GetProgramiv.
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GL_NUM_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_FORMATS
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv and GetDoublev.
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GL_VERTEX_SHADER_BIT, GL_FRAGMENT_SHADER_BIT, GL_GEOMETRY_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, GL_ALL_SHADER_BITS
Accepted bystages
parameter to UseProgramStages.
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GL_PROGRAM_SEPARABLE
Accepted by thepname
parameter of ProgramParameteri and GetProgramiv.
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GL_ACTIVE_PROGRAM
Accepted bytype
parameter to GetProgramPipelineiv.
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GL_PROGRAM_PIPELINE_BINDING
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.
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GL_MAX_VIEWPORTS, GL_VIEWPORT_SUBPIXEL_BITS, GL_VIEWPORT_BOUNDS_RANGE, GL_LAYER_PROVOKING_VERTEX, GL_VIEWPORT_INDEX_PROVOKING_VERTEX
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev and GetInteger64v.
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GL_UNDEFINED_VERTEX
Returned in thedata
parameter from a Get query with apname
of LAYER_PROVOKING_VERTEX or VIEWPORT_INDEX_PROVOKING_VERTEX.
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Method Detail
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glReleaseShaderCompiler
public static void glReleaseShaderCompiler()
Releases resources allocated by the shader compiler. This is a hint from the application, and does not prevent later use of the shader compiler.
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glShaderBinary
public static void glShaderBinary(java.nio.IntBuffer shaders, int binaryformat, java.nio.ByteBuffer binary)
Loads pre-compiled shader binaries.- Parameters:
shaders
- an array of shader handles into which to load pre-compiled shader binariesbinaryformat
- the format of the shader binaries contained inbinary
binary
- an array of bytes containing pre-compiled binary shader code
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glGetShaderPrecisionFormat
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision)
Retrieves the range and precision for numeric formats supported by the shader compiler.- Parameters:
shadertype
- the type of shader whose precision to query. One of:VERTEX_SHADER
FRAGMENT_SHADER
precisiontype
- the numeric format whose precision and range to queryrange
- the address of array of two integers into which encodings of the implementation's numeric range are returnedprecision
- the address of an integer into which the numeric precision of the implementation is written
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glGetShaderPrecisionFormat
public static int glGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.IntBuffer range)
Retrieves the range and precision for numeric formats supported by the shader compiler.- Parameters:
shadertype
- the type of shader whose precision to query. One of:VERTEX_SHADER
FRAGMENT_SHADER
precisiontype
- the numeric format whose precision and range to queryrange
- the address of array of two integers into which encodings of the implementation's numeric range are returned
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glDepthRangef
public static void glDepthRangef(float zNear, float zFar)
Specifies mapping of depth values from normalized device coordinates to window coordinates- Parameters:
zNear
- the mapping of the near clipping plane to window coordinates. The initial value is 0.0f.zFar
- the mapping of the far clipping plane to window coordinates. The initial value is 1.0f.
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glClearDepthf
public static void glClearDepthf(float depth)
Specifies the clear value for the depth buffer- Parameters:
depth
- the depth value used when the depth buffer is cleared. The initial value is 1.0f.
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glGetProgramBinary
public static void glGetProgramBinary(int program, java.nio.IntBuffer length, java.nio.IntBuffer binaryFormat, java.nio.ByteBuffer binary)
Returns a binary representation of a program object's compiled and linked executable source.- Parameters:
program
- the name of a program object whose binary representation to retrievelength
- the address of a variable to receive the number of bytes written intobinary
binaryFormat
- a variable to receive a token indicating the format of the binary data returned by the GLbinary
- an array into which the GL will returnprogram
's binary representation
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glProgramBinary
public static void glProgramBinary(int program, int binaryFormat, java.nio.ByteBuffer binary)
Loads a program object with a program binary.- Parameters:
program
- the name of a program object into which to load a program binarybinaryFormat
- the format of the binary data in binarybinary
- an array containing the binary to be loaded intoprogram
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glProgramParameteri
public static void glProgramParameteri(int program, int pname, int value)
Specifies the integer value of a program object parameter.- Parameters:
program
- the name of a program object whose parameter to modifypname
- the name of the parameter to modify. One of:PROGRAM_BINARY_RETRIEVABLE_HINT
PROGRAM_SEPARABLE
value
- the new value of the parameter specified bypname
forprogram
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glUseProgramStages
public static void glUseProgramStages(int pipeline, int stages, int program)
Binds stages of a program object to a program pipeline.- Parameters:
pipeline
- the program pipeline object to which to bind stages fromprogram
stages
- a set of program stages to bind to the program pipeline objectprogram
- the program object containing the shader executables to use inpipeline
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glActiveShaderProgram
public static void glActiveShaderProgram(int pipeline, int program)
Sets the active program object for a program pipeline object.- Parameters:
pipeline
- the program pipeline object to set the active program object forprogram
- the program object to set as the active program pipeline objectpipeline
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glCreateShaderProgramv
public static int glCreateShaderProgramv(int type, org.lwjgl.PointerBuffer strings) public static int glCreateShaderProgramv(int type, java.lang.CharSequence... strings)
Creates a stand-alone program from an array of null-terminated source code strings.glCreateShaderProgram
is equivalent (assuming no errors are generated) to:const GLuint shader = glCreateShader(type); if (shader) { glShaderSource(shader, count, strings, NULL); glCompileShader(shader); const GLuint program = glCreateProgram(); if (program) { GLint compiled = GL_FALSE; glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE); if (compiled) { glAttachShader(program, shader); glLinkProgram(program); glDetachShader(program, shader); } // append-shader-info-log-to-program-info-log } glDeleteShader(shader); return program; } else { return 0; }
The program object created by glCreateShaderProgram has its GL_PROGRAM_SEPARABLE status set to GL_TRUE.
- Parameters:
type
- the type of shader to createstrings
- an array of pointers to source code strings from which to create the program object
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glCreateShaderProgramv
public static int glCreateShaderProgramv(int type, java.lang.CharSequence string)
Creates a stand-alone program from an array of null-terminated source code strings.glCreateShaderProgram
is equivalent (assuming no errors are generated) to:const GLuint shader = glCreateShader(type); if (shader) { glShaderSource(shader, count, strings, NULL); glCompileShader(shader); const GLuint program = glCreateProgram(); if (program) { GLint compiled = GL_FALSE; glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE); if (compiled) { glAttachShader(program, shader); glLinkProgram(program); glDetachShader(program, shader); } // append-shader-info-log-to-program-info-log } glDeleteShader(shader); return program; } else { return 0; }
The program object created by glCreateShaderProgram has its GL_PROGRAM_SEPARABLE status set to GL_TRUE.
- Parameters:
type
- the type of shader to create
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glBindProgramPipeline
public static void glBindProgramPipeline(int pipeline)
Binds a program pipeline to the current context.- Parameters:
pipeline
- the name of the pipeline object to bind to the context
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glDeleteProgramPipelines
public static void glDeleteProgramPipelines(java.nio.IntBuffer pipelines)
Deletes program pipeline objects.- Parameters:
pipelines
- an array of names of program pipeline objects to delete
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glDeleteProgramPipelines
public static void glDeleteProgramPipelines(int pipeline)
Deletes program pipeline objects.
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glGenProgramPipelines
public static void glGenProgramPipelines(java.nio.IntBuffer pipelines)
Reserves program pipeline object names.- Parameters:
pipelines
- an array of into which the reserved names will be written
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glGenProgramPipelines
public static int glGenProgramPipelines()
Reserves program pipeline object names.
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glIsProgramPipeline
public static boolean glIsProgramPipeline(int pipeline)
Determines if a name corresponds to a program pipeline object.- Parameters:
pipeline
- a value that may be the name of a program pipeline object
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glGetProgramPipelineiv
public static void glGetProgramPipelineiv(int pipeline, int pname, java.nio.IntBuffer params)
Retrieves properties of a program pipeline object.- Parameters:
pipeline
- the name of a program pipeline object whose parameter retrievepname
- the name of the parameter to retrieve. One of:ACTIVE_PROGRAM
INFO_LOG_LENGTH
VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
params
- a variable into which will be written the value or values ofpname
forpipeline
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glGetProgramPipelinei
public static int glGetProgramPipelinei(int pipeline, int pname)
Retrieves properties of a program pipeline object.- Parameters:
pipeline
- the name of a program pipeline object whose parameter retrievepname
- the name of the parameter to retrieve. One of:ACTIVE_PROGRAM
INFO_LOG_LENGTH
VERTEX_SHADER
FRAGMENT_SHADER
GEOMETRY_SHADER
TESS_CONTROL_SHADER
TESS_EVALUATION_SHADER
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glProgramUniform1i
public static void glProgramUniform1i(int program, int location, int x)
Specifies the value of an int uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x value
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glProgramUniform2i
public static void glProgramUniform2i(int program, int location, int x, int y)
Specifies the value of an ivec2 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y value
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glProgramUniform3i
public static void glProgramUniform3i(int program, int location, int x, int y, int z)
Specifies the value of an ivec3 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y valuez
- the uniform z value
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glProgramUniform4i
public static void glProgramUniform4i(int program, int location, int x, int y, int z, int w)
Specifies the value of an ivec4 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y valuez
- the uniform z valuew
- the uniform w value
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glProgramUniform1ui
public static void glProgramUniform1ui(int program, int location, int x)
Specifies the value of a uint uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x value
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glProgramUniform2ui
public static void glProgramUniform2ui(int program, int location, int x, int y)
Specifies the value of a uvec2 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y value
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glProgramUniform3ui
public static void glProgramUniform3ui(int program, int location, int x, int y, int z)
Specifies the value of a uvec3 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y valuez
- the uniform z value
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glProgramUniform4ui
public static void glProgramUniform4ui(int program, int location, int x, int y, int z, int w)
Specifies the value of a uvec4 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y valuez
- the uniform z valuew
- the uniform w value
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glProgramUniform1f
public static void glProgramUniform1f(int program, int location, float x)
Specifies the value of a float uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x value
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glProgramUniform2f
public static void glProgramUniform2f(int program, int location, float x, float y)
Specifies the value of a vec2 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y value
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glProgramUniform3f
public static void glProgramUniform3f(int program, int location, float x, float y, float z)
Specifies the value of a vec3 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y valuez
- the uniform z value
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glProgramUniform4f
public static void glProgramUniform4f(int program, int location, float x, float y, float z, float w)
Specifies the value of a vec4 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y valuez
- the uniform z valuew
- the uniform w value
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glProgramUniform1d
public static void glProgramUniform1d(int program, int location, double x)
Specifies the value of a double uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x value
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glProgramUniform2d
public static void glProgramUniform2d(int program, int location, double x, double y)
Specifies the value of a dvec2 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y value
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glProgramUniform3d
public static void glProgramUniform3d(int program, int location, double x, double y, double z)
Specifies the value of a dvec3 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y valuez
- the uniform z value
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glProgramUniform4d
public static void glProgramUniform4d(int program, int location, double x, double y, double z, double w)
Specifies the value of a dvec4 uniform variable for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedx
- the uniform x valuey
- the uniform y valuez
- the uniform z valuew
- the uniform w value
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glProgramUniform1iv
public static void glProgramUniform1iv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single float uniform variable or a float uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable
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glProgramUniform2iv
public static void glProgramUniform2iv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single ivec2 uniform variable or an ivec2 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable
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glProgramUniform3iv
public static void glProgramUniform3iv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single ivec3 uniform variable or an ivec3 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable
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glProgramUniform4iv
public static void glProgramUniform4iv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single ivec4 uniform variable or an ivec4 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable
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glProgramUniform1uiv
public static void glProgramUniform1uiv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single uint uniform variable or a uint uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable
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glProgramUniform2uiv
public static void glProgramUniform2uiv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single uvec2 uniform variable or a uvec2 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable
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glProgramUniform3uiv
public static void glProgramUniform3uiv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single uvec3 uniform variable or a uvec3 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable
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glProgramUniform4uiv
public static void glProgramUniform4uiv(int program, int location, java.nio.IntBuffer value)
Specifies the value of a single uvec4 uniform variable or a uvec4 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable
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glProgramUniform1fv
public static void glProgramUniform1fv(int program, int location, java.nio.FloatBuffer value)
Specifies the value of a single float uniform variable or a float uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable
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glProgramUniform2fv
public static void glProgramUniform2fv(int program, int location, java.nio.FloatBuffer value)
Specifies the value of a single vec2 uniform variable or a vec2 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable
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glProgramUniform3fv
public static void glProgramUniform3fv(int program, int location, java.nio.FloatBuffer value)
Specifies the value of a single vec3 uniform variable or a vec3 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable
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glProgramUniform4fv
public static void glProgramUniform4fv(int program, int location, java.nio.FloatBuffer value)
Specifies the value of a single vec4 uniform variable or a vec4 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable
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glProgramUniform1dv
public static void glProgramUniform1dv(int program, int location, java.nio.DoubleBuffer value)
Specifies the value of a single double uniform variable or a double uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable
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glProgramUniform2dv
public static void glProgramUniform2dv(int program, int location, java.nio.DoubleBuffer value)
Specifies the value of a single dvec2 uniform variable or a dvec2 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable
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glProgramUniform3dv
public static void glProgramUniform3dv(int program, int location, java.nio.DoubleBuffer value)
Specifies the value of a single dvec3 uniform variable or a dvec3 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable
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glProgramUniform4dv
public static void glProgramUniform4dv(int program, int location, java.nio.DoubleBuffer value)
Specifies the value of a single dvec4 uniform variable or a dvec4 uniform variable array for a specified program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedvalue
- an array ofcount
values that will be used to update the specified uniform variable
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glProgramUniformMatrix2fv
public static void glProgramUniformMatrix2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat2 uniform variable or a mat2 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable
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glProgramUniformMatrix3fv
public static void glProgramUniformMatrix3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat3 uniform variable or a mat3 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable
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glProgramUniformMatrix4fv
public static void glProgramUniformMatrix4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat4 uniform variable or a mat4 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable
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glProgramUniformMatrix2dv
public static void glProgramUniformMatrix2dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat2 uniform variable or a dmat2 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable
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glProgramUniformMatrix3dv
public static void glProgramUniformMatrix3dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat3 uniform variable or a dmat3 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable
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glProgramUniformMatrix4dv
public static void glProgramUniformMatrix4dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat4 uniform variable or a dmat4 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable
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glProgramUniformMatrix2x3fv
public static void glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat2x3 uniform variable or a mat2x3 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable
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glProgramUniformMatrix3x2fv
public static void glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat3x2 uniform variable or a mat3x2 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable
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glProgramUniformMatrix2x4fv
public static void glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat2x4 uniform variable or a mat2x4 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable
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glProgramUniformMatrix4x2fv
public static void glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat4x2 uniform variable or a mat4x2 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable
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glProgramUniformMatrix3x4fv
public static void glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat3x4 uniform variable or a mat3x4 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable
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glProgramUniformMatrix4x3fv
public static void glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, java.nio.FloatBuffer value)
Specifies the value of a single mat4x3 uniform variable or a mat4x3 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable
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glProgramUniformMatrix2x3dv
public static void glProgramUniformMatrix2x3dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat2x3 uniform variable or a dmat2x3 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable
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glProgramUniformMatrix3x2dv
public static void glProgramUniformMatrix3x2dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat3x2 uniform variable or a dmat3x2 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable
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glProgramUniformMatrix2x4dv
public static void glProgramUniformMatrix2x4dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat2x4 uniform variable or a dmat2x4 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable
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glProgramUniformMatrix4x2dv
public static void glProgramUniformMatrix4x2dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat4x2 uniform variable or a dmat4x2 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable
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glProgramUniformMatrix3x4dv
public static void glProgramUniformMatrix3x4dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat3x4 uniform variable or a dmat3x4 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable
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glProgramUniformMatrix4x3dv
public static void glProgramUniformMatrix4x3dv(int program, int location, boolean transpose, java.nio.DoubleBuffer value)
Specifies the value of a single dmat4x3 uniform variable or a dmat4x3 uniform variable array for the current program object.- Parameters:
program
- the handle of the program containing the uniform variable to be modifiedlocation
- the location of the uniform variable to be modifiedtranspose
- whether to transpose the matrix as the values are loaded into the uniform variablevalue
- an array ofcount
values that will be used to update the specified uniform matrix variable
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glValidateProgramPipeline
public static void glValidateProgramPipeline(int pipeline)
Validates a program pipeline object against current GL state.- Parameters:
pipeline
- the name of a program pipeline object to validate
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glGetProgramPipelineInfoLog
public static void glGetProgramPipelineInfoLog(int pipeline, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
Retrieves the info log string from a program pipeline object.- Parameters:
pipeline
- the name of a program pipeline object from which to retrieve the info loglength
- a variable into which will be written the number of characters written intoinfoLog
infoLog
- an array of characters into which will be written the info log forpipeline
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glGetProgramPipelineInfoLog
public static java.lang.String glGetProgramPipelineInfoLog(int pipeline, int bufSize)
Retrieves the info log string from a program pipeline object.- Parameters:
pipeline
- the name of a program pipeline object from which to retrieve the info logbufSize
- the maximum number of characters, including the null terminator, that may be written intoinfoLog
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glGetProgramPipelineInfoLog
public static java.lang.String glGetProgramPipelineInfoLog(int pipeline)
Retrieves the info log string from a program pipeline object.- Parameters:
pipeline
- the name of a program pipeline object from which to retrieve the info log
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glVertexAttribL1d
public static void glVertexAttribL1d(int index, double x)
Specifies the value of a generic vertex attribute. The y and z components are implicitly set to 0.0 and w to 1.0.- Parameters:
index
- the index of the generic vertex attribute to be modifiedx
- the vertex attribute x component
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glVertexAttribL2d
public static void glVertexAttribL2d(int index, double x, double y)
Specifies the value of a generic vertex attribute. The y component is implicitly set to 0.0 and w to 1.0.- Parameters:
index
- the index of the generic vertex attribute to be modifiedx
- the vertex attribute x componenty
- the vertex attribute y component
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glVertexAttribL3d
public static void glVertexAttribL3d(int index, double x, double y, double z)
Specifies the value of a generic vertex attribute. The w is implicitly set to 1.0.- Parameters:
index
- the index of the generic vertex attribute to be modifiedx
- the vertex attribute x componenty
- the vertex attribute y componentz
- the vertex attribute z component
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glVertexAttribL4d
public static void glVertexAttribL4d(int index, double x, double y, double z, double w)
Specifies the value of a generic vertex attribute.- Parameters:
index
- the index of the generic vertex attribute to be modifiedx
- the vertex attribute x componenty
- the vertex attribute y componentz
- the vertex attribute z componentw
- the vertex attribute w component
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glVertexAttribL1dv
public static void glVertexAttribL1dv(int index, java.nio.DoubleBuffer v)
Pointer version ofVertexAttribL1d
.- Parameters:
index
- the index of the generic vertex attribute to be modifiedv
- the vertex attribute buffer
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glVertexAttribL2dv
public static void glVertexAttribL2dv(int index, java.nio.DoubleBuffer v)
Pointer version ofVertexAttribL2d
.- Parameters:
index
- the index of the generic vertex attribute to be modifiedv
- the vertex attribute buffer
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glVertexAttribL3dv
public static void glVertexAttribL3dv(int index, java.nio.DoubleBuffer v)
Pointer version ofVertexAttribL3d
.- Parameters:
index
- the index of the generic vertex attribute to be modifiedv
- the vertex attribute buffer
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glVertexAttribL4dv
public static void glVertexAttribL4dv(int index, java.nio.DoubleBuffer v)
Pointer version ofVertexAttribL4d
.- Parameters:
index
- the index of the generic vertex attribute to be modifiedv
- the vertex attribute buffer
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glVertexAttribLPointer
public static void glVertexAttribLPointer(int index, int size, int type, int stride, java.nio.ByteBuffer pointer) public static void glVertexAttribLPointer(int index, int size, int type, int stride, long pointer)
Specifies the location and organization of a 64-bit vertex attribute array.- Parameters:
index
- the index of the generic vertex attribute to be modifiedsize
- the number of values per vertex that are stored in the array. The initial value is 4. One of:1 2 3 4 BGRA
type
- the data type of each component in the array. Must be:DOUBLE
stride
- the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.pointer
- the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to theARRAY_BUFFER
target. The initial value is 0.
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glVertexAttribLPointer
public static void glVertexAttribLPointer(int index, int size, int stride, java.nio.DoubleBuffer pointer)
Specifies the location and organization of a 64-bit vertex attribute array.- Parameters:
index
- the index of the generic vertex attribute to be modifiedsize
- the number of values per vertex that are stored in the array. The initial value is 4. One of:1 2 3 4 BGRA
stride
- the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0.pointer
- the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer currently bound to theARRAY_BUFFER
target. The initial value is 0.
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glGetVertexAttribLdv
public static void glGetVertexAttribLdv(int index, int pname, java.nio.DoubleBuffer params)
Double version ofGetVertexAttribiv
.- Parameters:
index
- the generic vertex attribute parameter to be queriedpname
- the symbolic name of the vertex attribute parameter to be queriedparams
- the requested data
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glViewportArrayv
public static void glViewportArrayv(int first, java.nio.FloatBuffer v)
Sets multiple viewports.- Parameters:
first
- the first viewport to setv
- an array containing the viewport parameters
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glViewportIndexedf
public static void glViewportIndexedf(int index, float x, float y, float w, float h)
Sets a specified viewport.- Parameters:
index
- the viewport to setx
- the left viewport coordinatey
- the bottom viewport coordinatew
- the viewport widthh
- the viewport height
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glViewportIndexedfv
public static void glViewportIndexedfv(int index, java.nio.FloatBuffer v)
Pointer version ofViewportIndexedf
.- Parameters:
index
- the viewport to setv
- the viewport parameters
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glScissorArrayv
public static void glScissorArrayv(int first, java.nio.IntBuffer v)
Defines the scissor box for multiple viewports.- Parameters:
first
- the index of the first viewport whose scissor box to modifyv
- an array containing the left, bottom, width and height of each scissor box, in that order
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glScissorIndexed
public static void glScissorIndexed(int index, int left, int bottom, int width, int height)
Defines the scissor box for a specific viewport.- Parameters:
index
- the index of the viewport whose scissor box to modifyleft
- the left scissor box coordinatebottom
- the bottom scissor box coordinatewidth
- the scissor box widthheight
- the scissor box height
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glScissorIndexedv
public static void glScissorIndexedv(int index, java.nio.IntBuffer v)
Pointer version ofScissorIndexed
.- Parameters:
index
- the index of the viewport whose scissor box to modifyv
- an array containing the left, bottom, width and height of each scissor box, in that order
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glDepthRangeArrayv
public static void glDepthRangeArrayv(int first, java.nio.DoubleBuffer v)
Specifies mapping of depth values from normalized device coordinates to window coordinates for a specified set of viewports.- Parameters:
first
- the index of the first viewport whose depth range to updatev
- n array containing the near and far values for the depth range of each modified viewport
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glDepthRangeIndexed
public static void glDepthRangeIndexed(int index, double zNear, double zFar)
Specifies mapping of depth values from normalized device coordinates to window coordinates for a specified viewport.- Parameters:
index
- the index of the viewport whose depth range to updatezNear
- the mapping of the near clipping plane to window coordinates. The initial value is 0.zFar
- the mapping of the far clipping plane to window coordinates. The initial value is 1.
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glGetFloati_v
public static void glGetFloati_v(int target, int index, java.nio.FloatBuffer data)
Queries the float value of an indexed state variable.- Parameters:
target
- the indexed state to queryindex
- the index of the element being querieddata
- a scalar or buffer in which to place the returned data
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glGetFloati
public static float glGetFloati(int target, int index)
Queries the float value of an indexed state variable.- Parameters:
target
- the indexed state to queryindex
- the index of the element being queried
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glGetDoublei_v
public static void glGetDoublei_v(int target, int index, java.nio.DoubleBuffer data)
Queries the double value of an indexed state variable.- Parameters:
target
- the indexed state to queryindex
- the index of the element being querieddata
- a scalar or buffer in which to place the returned data
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glGetDoublei
public static double glGetDoublei(int target, int index)
Queries the double value of an indexed state variable.- Parameters:
target
- the indexed state to queryindex
- the index of the element being queried
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glShaderBinary
public static void glShaderBinary(int[] shaders, int binaryformat, java.nio.ByteBuffer binary)
Array version of:ShaderBinary
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glGetShaderPrecisionFormat
public static void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int[] precision)
Array version of:GetShaderPrecisionFormat
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glGetProgramBinary
public static void glGetProgramBinary(int program, int[] length, int[] binaryFormat, java.nio.ByteBuffer binary)
Array version of:GetProgramBinary
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glDeleteProgramPipelines
public static void glDeleteProgramPipelines(int[] pipelines)
Array version of:DeleteProgramPipelines
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glGenProgramPipelines
public static void glGenProgramPipelines(int[] pipelines)
Array version of:GenProgramPipelines
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glGetProgramPipelineiv
public static void glGetProgramPipelineiv(int pipeline, int pname, int[] params)
Array version of:GetProgramPipelineiv
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glProgramUniform1iv
public static void glProgramUniform1iv(int program, int location, int[] value)
Array version of:ProgramUniform1iv
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glProgramUniform2iv
public static void glProgramUniform2iv(int program, int location, int[] value)
Array version of:ProgramUniform2iv
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glProgramUniform3iv
public static void glProgramUniform3iv(int program, int location, int[] value)
Array version of:ProgramUniform3iv
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glProgramUniform4iv
public static void glProgramUniform4iv(int program, int location, int[] value)
Array version of:ProgramUniform4iv
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glProgramUniform1uiv
public static void glProgramUniform1uiv(int program, int location, int[] value)
Array version of:ProgramUniform1uiv
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glProgramUniform2uiv
public static void glProgramUniform2uiv(int program, int location, int[] value)
Array version of:ProgramUniform2uiv
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glProgramUniform3uiv
public static void glProgramUniform3uiv(int program, int location, int[] value)
Array version of:ProgramUniform3uiv
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glProgramUniform4uiv
public static void glProgramUniform4uiv(int program, int location, int[] value)
Array version of:ProgramUniform4uiv
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glProgramUniform1fv
public static void glProgramUniform1fv(int program, int location, float[] value)
Array version of:ProgramUniform1fv
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glProgramUniform2fv
public static void glProgramUniform2fv(int program, int location, float[] value)
Array version of:ProgramUniform2fv
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glProgramUniform3fv
public static void glProgramUniform3fv(int program, int location, float[] value)
Array version of:ProgramUniform3fv
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glProgramUniform4fv
public static void glProgramUniform4fv(int program, int location, float[] value)
Array version of:ProgramUniform4fv
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glProgramUniform1dv
public static void glProgramUniform1dv(int program, int location, double[] value)
Array version of:ProgramUniform1dv
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glProgramUniform2dv
public static void glProgramUniform2dv(int program, int location, double[] value)
Array version of:ProgramUniform2dv
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glProgramUniform3dv
public static void glProgramUniform3dv(int program, int location, double[] value)
Array version of:ProgramUniform3dv
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glProgramUniform4dv
public static void glProgramUniform4dv(int program, int location, double[] value)
Array version of:ProgramUniform4dv
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glProgramUniformMatrix2fv
public static void glProgramUniformMatrix2fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix2fv
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glProgramUniformMatrix3fv
public static void glProgramUniformMatrix3fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix3fv
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glProgramUniformMatrix4fv
public static void glProgramUniformMatrix4fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix4fv
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glProgramUniformMatrix2dv
public static void glProgramUniformMatrix2dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix2dv
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glProgramUniformMatrix3dv
public static void glProgramUniformMatrix3dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix3dv
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glProgramUniformMatrix4dv
public static void glProgramUniformMatrix4dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix4dv
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glProgramUniformMatrix2x3fv
public static void glProgramUniformMatrix2x3fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix2x3fv
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glProgramUniformMatrix3x2fv
public static void glProgramUniformMatrix3x2fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix3x2fv
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glProgramUniformMatrix2x4fv
public static void glProgramUniformMatrix2x4fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix2x4fv
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glProgramUniformMatrix4x2fv
public static void glProgramUniformMatrix4x2fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix4x2fv
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glProgramUniformMatrix3x4fv
public static void glProgramUniformMatrix3x4fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix3x4fv
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glProgramUniformMatrix4x3fv
public static void glProgramUniformMatrix4x3fv(int program, int location, boolean transpose, float[] value)
Array version of:ProgramUniformMatrix4x3fv
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glProgramUniformMatrix2x3dv
public static void glProgramUniformMatrix2x3dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix2x3dv
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glProgramUniformMatrix3x2dv
public static void glProgramUniformMatrix3x2dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix3x2dv
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glProgramUniformMatrix2x4dv
public static void glProgramUniformMatrix2x4dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix2x4dv
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glProgramUniformMatrix4x2dv
public static void glProgramUniformMatrix4x2dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix4x2dv
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glProgramUniformMatrix3x4dv
public static void glProgramUniformMatrix3x4dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix3x4dv
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glProgramUniformMatrix4x3dv
public static void glProgramUniformMatrix4x3dv(int program, int location, boolean transpose, double[] value)
Array version of:ProgramUniformMatrix4x3dv
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glGetProgramPipelineInfoLog
public static void glGetProgramPipelineInfoLog(int pipeline, int[] length, java.nio.ByteBuffer infoLog)
Array version of:GetProgramPipelineInfoLog
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glVertexAttribL1dv
public static void glVertexAttribL1dv(int index, double[] v)
Array version of:VertexAttribL1dv
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glVertexAttribL2dv
public static void glVertexAttribL2dv(int index, double[] v)
Array version of:VertexAttribL2dv
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glVertexAttribL3dv
public static void glVertexAttribL3dv(int index, double[] v)
Array version of:VertexAttribL3dv
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glVertexAttribL4dv
public static void glVertexAttribL4dv(int index, double[] v)
Array version of:VertexAttribL4dv
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glGetVertexAttribLdv
public static void glGetVertexAttribLdv(int index, int pname, double[] params)
Array version of:GetVertexAttribLdv
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glViewportArrayv
public static void glViewportArrayv(int first, float[] v)
Array version of:ViewportArrayv
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glViewportIndexedfv
public static void glViewportIndexedfv(int index, float[] v)
Array version of:ViewportIndexedfv
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glScissorArrayv
public static void glScissorArrayv(int first, int[] v)
Array version of:ScissorArrayv
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glScissorIndexedv
public static void glScissorIndexedv(int index, int[] v)
Array version of:ScissorIndexedv
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glDepthRangeArrayv
public static void glDepthRangeArrayv(int first, double[] v)
Array version of:DepthRangeArrayv
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glGetFloati_v
public static void glGetFloati_v(int target, int index, float[] data)
Array version of:GetFloati_v
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glGetDoublei_v
public static void glGetDoublei_v(int target, int index, double[] data)
Array version of:GetDoublei_v
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