Class ARBTextureMultisample



  • public class ARBTextureMultisample
    extends java.lang.Object
    Native bindings to the ARB_texture_multisample extension.

    This extension provides support for two new types of "multisample textures" - two-dimensional and two-dimensional array - as well as mechanisms to fetch a specific sample from such a texture in a shader, and to attach such textures to FBOs for rendering.

    This extension also includes the following functionality, first described in NV_explicit_multisample:

    • A query in the API to query the location of samples within the pixel
    • An explicit control for the multisample sample mask to augment the control provided by SampleCoverage

    Promoted to core in OpenGL 3.2.

    • Method Detail

      • glTexImage2DMultisample

        public static void glTexImage2DMultisample(int target,
                                                   int samples,
                                                   int internalformat,
                                                   int width,
                                                   int height,
                                                   boolean fixedsamplelocations)
        Establishes the data storage, format, dimensions, and number of samples of a 2D multisample texture's image.
        Parameters:
        target - the target of the operation. One of:
        TEXTURE_2D_MULTISAMPLEPROXY_TEXTURE_2D_MULTISAMPLE
        samples - the number of samples in the multisample texture's image
        internalformat - the internal format to be used to store the multisample texture's image. internalformat must specify a color-renderable, depth-renderable, or stencil-renderable format.
        width - the width of the multisample texture's image, in texels
        height - the height of the multisample texture's image, in texels
        fixedsamplelocations - whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image
      • glTexImage3DMultisample

        public static void glTexImage3DMultisample(int target,
                                                   int samples,
                                                   int internalformat,
                                                   int width,
                                                   int height,
                                                   int depth,
                                                   boolean fixedsamplelocations)
        Establishes the data storage, format, dimensions, and number of samples of a 3D multisample texture's image.
        Parameters:
        target - the target of the operation. One of:
        TEXTURE_2D_MULTISAMPLE_ARRAYPROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
        samples - the number of samples in the multisample texture's image
        internalformat - the internal format to be used to store the multisample texture's image. internalformat must specify a color-renderable, depth-renderable, or stencil-renderable format.
        width - the width of the multisample texture's image, in texels
        height - the height of the multisample texture's image, in texels
        depth - the depth of the multisample texture's image, in texels
        fixedsamplelocations - whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image
      • glGetMultisamplefv

        public static void glGetMultisamplefv(int pname,
                                              int index,
                                              java.nio.FloatBuffer val)
        Retrieves the location of a sample.
        Parameters:
        pname - the sample parameter name. Must be:
        SAMPLE_POSITION
        index - the index of the sample whose position to query
        val - an array to receive the position of the sample
      • glGetMultisamplef

        public static float glGetMultisamplef(int pname,
                                              int index)
        Retrieves the location of a sample.
        Parameters:
        pname - the sample parameter name. Must be:
        SAMPLE_POSITION
        index - the index of the sample whose position to query
      • glSampleMaski

        public static void glSampleMaski(int index,
                                         int mask)
        Sets the value of a sub-word of the sample mask.
        Parameters:
        index - which 32-bit sub-word of the sample mask to update
        mask - the new value of the mask sub-word
      • glGetMultisamplefv

        public static void glGetMultisamplefv(int pname,
                                              int index,
                                              float[] val)
        Array version of: GetMultisamplefv