Class ARBSampleLocations
- java.lang.Object
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- org.lwjgl.opengl.ARBSampleLocations
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public class ARBSampleLocations extends java.lang.Object
Native bindings to the ARB_sample_locations extension.This extension allows an application to modify the locations of samples within a pixel used in multisample rasterization. Additionally, it allows applications to specify different sample locations for each pixel in a group of adjacent pixels, which may increase antialiasing quality (particularly if a custom resolve shader is used that takes advantage of these different locations).
It is common for implementations to optimize the storage of depth values by storing values that can be used to reconstruct depth at each sample location, rather than storing separate depth values for each sample. For example, the depth values from a single triangle can be represented using plane equations. When the depth value for a sample is needed, it is automatically evaluated at the sample location. Modifying the sample locations causes the reconstruction to no longer evaluate the same depth values as when the samples were originally generated. This extension provides a command to "evaluate" and store per-sample depth values using the currently programmed sample locations, which allows the application to manage this issue if/when necessary.
The programmable sample locations are used during rasterization and for evaluation of depth functions during normal geometric rendering. The programmable locations are associated with a framebuffer object rather than an individual depth buffer, so if the depth buffer is used as a texture the texture sampling may be done at the standard sample locations. Additionally, commands that do not render geometric primitives (e.g. ReadPixels, BlitFramebuffer, CopyTexSubImage2D, etc.) may use the standard sample locations to evaluate depth functions rather than the programmable locations. If a single depth buffer is used at different times with different sample locations, the depth functions may be interpreted using the current sample locations.
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Field Summary
Fields Modifier and Type Field and Description static int
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB// Alias of SAMPLE_POSITION.static int
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARBAccepted by thepname
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method and Description static void
glEvaluateDepthValuesARB()
Evaluates depth values for all samples in the current depth buffer (subject to the pixel ownership and scissor tests) and stores each value in the depth buffer.static void
glFramebufferSampleLocationsfvARB(int target, int start, float[] v)
Array version of:FramebufferSampleLocationsfvARB
static void
glFramebufferSampleLocationsfvARB(int target, int start, java.nio.FloatBuffer v)
Controls the programmable sample locations for the framebuffer bound to the specifiedtarget
.static void
glNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, float[] v)
Array version of:NamedFramebufferSampleLocationsfvARB
static void
glNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, java.nio.FloatBuffer v)
DSA version ofFramebufferSampleLocationsfvARB
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Field Detail
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GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB, GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB, GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB, GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.
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GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB, GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB
// Alias of SAMPLE_POSITION. Before NV_expms, the spec used "location". SAMPLE_LOCATION_ARB 0x8E50 PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 Accepted by thepname
parameter of FramebufferParameteri, GetFramebufferParameteriv.
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Method Detail
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glFramebufferSampleLocationsfvARB
public static void glFramebufferSampleLocationsfvARB(int target, int start, java.nio.FloatBuffer v)
Controls the programmable sample locations for the framebuffer bound to the specifiedtarget
.There are
N
pairs of programmable sample locations values in a framebuffer, whereN
is the value ofPROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB
. Each programmable sample location is specified as a pair of floating point values in the range[0,1]
, corresponding to the x and y locations respectively in GL pixel space.(0.5, 0.5)
thus corresponds to the pixel center. Sample locations outside of[0,1]
result in undefined behavior.- Parameters:
target
- the framebuffer target. One of:FRAMEBUFFER
DRAW_FRAMEBUFFER
READ_FRAMEBUFFER
start
- the first sample location to updatev
- a pair of values for each sample location to update
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glNamedFramebufferSampleLocationsfvARB
public static void glNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, java.nio.FloatBuffer v)
DSA version ofFramebufferSampleLocationsfvARB
.- Parameters:
framebuffer
- the framebuffer object to updatestart
- the first sample location to updatev
- a pair of values for each sample location to update
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glEvaluateDepthValuesARB
public static void glEvaluateDepthValuesARB()
Evaluates depth values for all samples in the current depth buffer (subject to the pixel ownership and scissor tests) and stores each value in the depth buffer. This can be used to ensure that later accesses will use depth values consistent with the sample locations used when the samples were generated. If the current framebuffer has no depth buffer, EvaluateDepthValuesARB will have no effect.
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glFramebufferSampleLocationsfvARB
public static void glFramebufferSampleLocationsfvARB(int target, int start, float[] v)
Array version of:FramebufferSampleLocationsfvARB
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glNamedFramebufferSampleLocationsfvARB
public static void glNamedFramebufferSampleLocationsfvARB(int framebuffer, int start, float[] v)
Array version of:NamedFramebufferSampleLocationsfvARB
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