Class ARBParallelShaderCompile



  • public class ARBParallelShaderCompile
    extends java.lang.Object
    Native bindings to the ARB_parallel_shader_compile extension.

    Compiling GLSL into implementation-specific code can be a time consuming process, so a GL implementation may wish to perform the compilation in a separate CPU thread. This extension provides a mechanism for the application to provide a hint to limit the number of threads it wants to be used to compile shaders, as well as a query to determine if the compilation process is complete.

    Requires OpenGL 3.0.

    • Field Summary

      Fields 
      Modifier and Type Field and Description
      static int GL_COMPLETION_STATUS_ARB
      Accepted as part of the pname parameter to GetShaderiv() and accepted as part of the pname parameter to GetProgramiv().
      static int GL_MAX_SHADER_COMPILER_THREADS_ARB
      Accepted by the pname parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.
    • Method Summary

      All Methods Static Methods Concrete Methods 
      Modifier and Type Method and Description
      static void glMaxShaderCompilerThreadsARB(int count)
      Application may use the following to hint to the driver the maximum number background threads it would like to be used in the process of compiling shaders or linking programs.
      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Field Detail

      • GL_MAX_SHADER_COMPILER_THREADS_ARB

        public static final int GL_MAX_SHADER_COMPILER_THREADS_ARB
        Accepted by the pname parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev.
        See Also:
        Constant Field Values
      • GL_COMPLETION_STATUS_ARB

        public static final int GL_COMPLETION_STATUS_ARB
        Accepted as part of the pname parameter to GetShaderiv() and accepted as part of the pname parameter to GetProgramiv().
        See Also:
        Constant Field Values
    • Method Detail

      • glMaxShaderCompilerThreadsARB

        public static void glMaxShaderCompilerThreadsARB(int count)
        Application may use the following to hint to the driver the maximum number background threads it would like to be used in the process of compiling shaders or linking programs.

        An implementation may combine the maximum compiler thread request from multiple contexts in a share group in an implementation-specific way.

        An application can query the current MaxShaderCompilerThreads() count by calling GetIntegerv with pname set to MAX_SHADER_COMPILER_THREADS_ARB.

        Parameters:
        count - the number of background threads. A count of zero specifies a request for no parallel compiling or linking and a count of 0xFFFFFFFF requests an implementation-specific maximum.