Class ARBGeometryShader4
- java.lang.Object
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- org.lwjgl.opengl.ARBGeometryShader4
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public class ARBGeometryShader4 extends java.lang.Object
Native bindings to the ARB_geometry_shader4 extension.ARB_geometry_shader4 defines a new shader type available to be run on the GPU, called a geometry shader. Geometry shaders are run after vertices are transformed, but prior to color clamping, flat shading and clipping.
A geometry shader begins with a single primitive (point, line, triangle). It can read the attributes of any of the vertices in the primitive and use them to generate new primitives. A geometry shader has a fixed output primitive type (point, line strip, or triangle strip) and emits vertices to define a new primitive. A geometry shader can emit multiple disconnected primitives. The primitives emitted by the geometry shader are clipped and then processed like an equivalent OpenGL primitive specified by the application.
Furthermore, ARB_geometry_shader4 provides four additional primitive types: lines with adjacency, line strips with adjacency, separate triangles with adjacency, and triangle strips with adjacency. Some of the vertices specified in these new primitive types are not part of the ordinary primitives, instead they represent neighboring vertices that are adjacent to the two line segment end points (lines/strips) or the three triangle edges (triangles/tstrips). These vertices can be accessed by geometry shaders and used to match up the vertices emitted by the geometry shader with those of neighboring primitives.
Since geometry shaders expect a specific input primitive type, an error will occur if the application presents primitives of a different type. For example, if a geometry shader expects points, an error will occur at
Begin
time, if a primitive mode ofTRIANGLES
is specified.Promoted to core in
OpenGL 3.2
.
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Field Summary
Fields Modifier and Type Field and Description static int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYERAccepted by thepname
parameter of GetFramebufferAttachment- ParameterivARB.static int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARBReturned by CheckFramebufferStatusARB.static int
GL_GEOMETRY_INPUT_TYPE_ARB
GL_GEOMETRY_OUTPUT_TYPE_ARBAccepted by thepname
parameter of ProgramParameteriARB and GetProgramiv.static int
GL_GEOMETRY_SHADER_ARB
Accepted by thetype
parameter of CreateShader and returned by theparams
parameter of GetShaderiv.static int
GL_GEOMETRY_VERTICES_OUT_ARB
Accepted by thepname
parameter of ProgramParameteriARB and GetProgramiv.static int
GL_LINE_STRIP_ADJACENCY_ARB
GL_LINES_ADJACENCY_ARBAccepted by themode
parameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements.static int
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
GL_MAX_VERTEX_VARYING_COMPONENTS_ARBAccepted by thepname
parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.static int
GL_PROGRAM_POINT_SIZE_ARB
Accepted by thecap
parameter of Enable, Disable, and IsEnabled, and by thepname
parameter of GetIntegerv, GetFloatv, GetDoublev, and GetBooleanv.static int
GL_TRIANGLE_STRIP_ADJACENCY_ARB
GL_TRIANGLES_ADJACENCY_ARBAccepted by themode
parameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements.
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method and Description static void
glFramebufferTextureARB(int target, int attachment, int texture, int level)
Attaches a specified level of a texture object as one of the logical buffers of the currently bound framebuffer object, to render directly into the texture image.static void
glFramebufferTextureFaceARB(int target, int attachment, int texture, int level, int face)
Operates likeFramebufferTextureARB
, except that only a single face of a cube map texture, given byface
, is attached to the attachment point.static void
glFramebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer)
Operates likeFramebufferTextureARB
, except that only a single layer of the texture level, numberedlayer
, is attached to the attachment point.static void
glProgramParameteriARB(int program, int pname, int value)
Sets a program object parameter.
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Field Detail
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GL_GEOMETRY_SHADER_ARB
Accepted by thetype
parameter of CreateShader and returned by theparams
parameter of GetShaderiv.
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GL_GEOMETRY_VERTICES_OUT_ARB, GL_GEOMETRY_INPUT_TYPE_ARB, GL_GEOMETRY_OUTPUT_TYPE_ARB
Accepted by thepname
parameter of ProgramParameteriARB and GetProgramiv.
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GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
Accepted by thepname
parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
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GL_LINES_ADJACENCY_ARB, GL_LINE_STRIP_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_ARB, GL_TRIANGLE_STRIP_ADJACENCY_ARB
Accepted by themode
parameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements.
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GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB, GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
Returned by CheckFramebufferStatusARB.
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GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
Accepted by thepname
parameter of GetFramebufferAttachment- ParameterivARB.
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GL_PROGRAM_POINT_SIZE_ARB
Accepted by thecap
parameter of Enable, Disable, and IsEnabled, and by thepname
parameter of GetIntegerv, GetFloatv, GetDoublev, and GetBooleanv.
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Method Detail
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glProgramParameteriARB
public static void glProgramParameteriARB(int program, int pname, int value)
Sets a program object parameter.The error
INVALID_VALUE
is generated ifpname
isGEOMETRY_INPUT_TYPE_ARB
andvalue
is not one ofPOINTS
,LINES
,LINES_ADJACENCY_ARB
,TRIANGLES
orTRIANGLES_ADJACENCY_ARB
.The error
INVALID_VALUE
is generated ifpname
isGEOMETRY_OUTPUT_TYPE_ARB
andvalue
is not one ofPOINTS
,LINE_STRIP
orTRIANGLE_STRIP
.The error
INVALID_VALUE
is generated ifpname
isGEOMETRY_VERTICES_OUT_ARB
andvalue
is negative.The error
INVALID_VALUE
is generated ifpname
isGEOMETRY_VERTICES_OUT_ARB
andvalue
exceedsMAX_GEOMETRY_OUTPUT_VERTICES_ARB
.The error
INVALID_VALUE
is generated ifpname
is set toGEOMETRY_VERTICES_OUT_ARB
and the product ofvalue
and the sum of all components of all active varying variables exceedsMAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
.- Parameters:
program
- the program objectpname
- the parameter to set. One of:GEOMETRY_VERTICES_OUT_ARB
GEOMETRY_INPUT_TYPE_ARB
GEOMETRY_OUTPUT_TYPE_ARB
value
- the value being set
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glFramebufferTextureARB
public static void glFramebufferTextureARB(int target, int attachment, int texture, int level)
Attaches a specified level of a texture object as one of the logical buffers of the currently bound framebuffer object, to render directly into the texture image.If
texture
is zero, any image or array of images attached to the attachment point named byattachment
is detached, and the state of the attachment point is reset to its initial values.level
is ignored iftexture
is zero.If
texture
is non-zero, FramebufferTextureARB attaches levellevel
of the texture object namedtexture
to the framebuffer attachment point named byattachment
. The errorINVALID_VALUE
is generated iftexture
is not the name of a texture object, or iflevel
is not a supported texture level number for textures of the type corresponding totarget
. The errorINVALID_OPERATION
is generated iftexture
is the name of a buffer texture.If
texture
is the name of a three-dimensional texture, cube map texture, or one- or two-dimensional array texture, the texture level attached to the framebuffer attachment point is an array of images, and the framebuffer attachment is considered layered.- Parameters:
target
- the render target. Must be:FRAMEBUFFER
attachment
- must be one of the attachments points of the framebuffertexture
- the texture object namelevel
- the texture level
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glFramebufferTextureLayerARB
public static void glFramebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer)
Operates likeFramebufferTextureARB
, except that only a single layer of the texture level, numberedlayer
, is attached to the attachment point.If
texture
is non-zero, the errorINVALID_VALUE
is generated iflayer
is negative, or iftexture
is not the name of a texture object. The errorINVALID_OPERATION
is generated unlesstexture
is zero or the name of a three-dimensional or one- or two-dimensional array texture.- Parameters:
target
- the render target. Must be:FRAMEBUFFER
attachment
- must be one of the attachments points of the framebuffertexture
- the texture object namelevel
- the texture levellayer
- the texture layer
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glFramebufferTextureFaceARB
public static void glFramebufferTextureFaceARB(int target, int attachment, int texture, int level, int face)
Operates likeFramebufferTextureARB
, except that only a single face of a cube map texture, given byface
, is attached to the attachment point.If
texture
is non-zero, the errorINVALID_VALUE
is generated iftexture
is not the name of a texture object. The errorINVALID_OPERATION
is generated unlesstexture
is zero or the name of a cube map texture.- Parameters:
target
- the render target. Must be:FRAMEBUFFER
attachment
- must be one of the attachments points of the framebuffertexture
- the texture object namelevel
- the texture levelface
- the cube map face. One of:TEXTURE_CUBE_MAP_POSITIVE_X
TEXTURE_CUBE_MAP_NEGATIVE_X
TEXTURE_CUBE_MAP_POSITIVE_Y
TEXTURE_CUBE_MAP_NEGATIVE_Y
TEXTURE_CUBE_MAP_POSITIVE_Z
TEXTURE_CUBE_MAP_NEGATIVE_Z
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