Class ARBES32Compatibility

    • Method Detail

      • glPrimitiveBoundingBoxARB

        public static void glPrimitiveBoundingBoxARB(float minX,
                                                     float minY,
                                                     float minZ,
                                                     float minW,
                                                     float maxX,
                                                     float maxY,
                                                     float maxZ,
                                                     float maxW)
        Specifies the primitive bounding box.

        Implementations may be able to optimize performance if the application provides bounds of primitives that will be generated by the tessellation primitive generator or the geometry shader prior to executing those stages. If the provided bounds are incorrect and primitives extend beyond them, the rasterizer may or may not generate fragments for the portions of primitives outside the bounds.

        Parameters:
        minX - the minimum x clip space coordinate
        minY - the minimum y clip space coordinate
        minZ - the minimum z clip space coordinate
        minW - the minimum w clip space coordinate
        maxX - the maximum x clip space coordinate
        maxY - the maximum y clip space coordinate
        maxZ - the maximum z clip space coordinate
        maxW - the maximum w clip space coordinate