Class ARBDrawElementsBaseVertex
- java.lang.Object
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- org.lwjgl.opengl.ARBDrawElementsBaseVertex
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public class ARBDrawElementsBaseVertex extends java.lang.Object
Native bindings to the ARB_draw_elements_base_vertex extension.This extension provides a method to specify a "base vertex offset" value which is effectively added to every vertex index that is transferred through
DrawElements
.This mechanism can be used to decouple a set of indices from the actual vertex array that it is referencing. This is useful if an application stores multiple indexed models in a single vertex array. The same index array can be used to draw the model no matter where it ends up in a larger vertex array simply by changing the base vertex value. Without this functionality, it would be necessary to rebind all the vertex attributes every time geometry is switched and this can have larger performance penalty.
For example consider the (very contrived and simple) example of drawing two triangles to form a quad. In the typical example you have the following setup:
vertices indices ---------- ----- 0 | (-1, 1) | 0 | 0 | 1 | (-1, -1) | 1 | 1 | 2 | ( 1, -1) | 2 | 2 | 3 | ( 1, 1) | 3 | 3 | ---------- 4 | 0 | 5 | 2 | -----
which is normally rendered with the call
DrawElements(TRIANGLES, 6, UNSIGNED_BYTE, &indices).
Now consider the case where the vertices you want to draw are not at the start of a vertex array but are instead located at offset 100 into a larger array:
vertices2 indices2 ---------- ----- .... 0 | 100 | 100 | (-1, 1) | 1 | 101 | 101 | (-1, -1) | 2 | 102 | 102 | ( 1, -1) | 3 | 103 | 103 | ( 1, 1) | 4 | 100 | .... 5 | 102 | ---------- -----
The typical choices for rendering this are to rebind your vertex attributes with an additional offset of 100*stride, or to create an new array of indices (as indices2 in the example). However both rebinding vertex attributes and rebuilding index arrays can be quite costly activities.
With the new drawing commands introduced by this extension you can instead draw using vertices2 and the new draw call:
DrawElementsBaseVertex(TRIANGLES, 6, UNSIGNED_BYTE, &indices, 100)
Promoted to core in
OpenGL 3.2
.
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method and Description static void
glDrawElementsBaseVertex(int mode, java.nio.ByteBuffer indices, int basevertex)
Renders primitives from array data with a per-element offset.static void
glDrawElementsBaseVertex(int mode, java.nio.IntBuffer indices, int basevertex)
Renders primitives from array data with a per-element offset.static void
glDrawElementsBaseVertex(int mode, int type, java.nio.ByteBuffer indices, int basevertex)
Renders primitives from array data with a per-element offset.static void
glDrawElementsBaseVertex(int mode, int count, int type, long indices, int basevertex)
Renders primitives from array data with a per-element offset.static void
glDrawElementsBaseVertex(int mode, java.nio.ShortBuffer indices, int basevertex)
Renders primitives from array data with a per-element offset.static void
glDrawElementsInstancedBaseVertex(int mode, java.nio.ByteBuffer indices, int primcount, int basevertex)
Renders multiple instances of a set of primitives from array data with a per-element offset.static void
glDrawElementsInstancedBaseVertex(int mode, java.nio.IntBuffer indices, int primcount, int basevertex)
Renders multiple instances of a set of primitives from array data with a per-element offset.static void
glDrawElementsInstancedBaseVertex(int mode, int type, java.nio.ByteBuffer indices, int primcount, int basevertex)
Renders multiple instances of a set of primitives from array data with a per-element offset.static void
glDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices, int primcount, int basevertex)
Renders multiple instances of a set of primitives from array data with a per-element offset.static void
glDrawElementsInstancedBaseVertex(int mode, java.nio.ShortBuffer indices, int primcount, int basevertex)
Renders multiple instances of a set of primitives from array data with a per-element offset.static void
glDrawRangeElementsBaseVertex(int mode, int start, int end, java.nio.ByteBuffer indices, int basevertex)
Renders primitives from array data with a per-element offset.static void
glDrawRangeElementsBaseVertex(int mode, int start, int end, java.nio.IntBuffer indices, int basevertex)
Renders primitives from array data with a per-element offset.static void
glDrawRangeElementsBaseVertex(int mode, int start, int end, int type, java.nio.ByteBuffer indices, int basevertex)
Renders primitives from array data with a per-element offset.static void
glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices, int basevertex)
Renders primitives from array data with a per-element offset.static void
glDrawRangeElementsBaseVertex(int mode, int start, int end, java.nio.ShortBuffer indices, int basevertex)
Renders primitives from array data with a per-element offset.static void
glMultiDrawElementsBaseVertex(int mode, int[] count, int type, org.lwjgl.PointerBuffer indices, int[] basevertex)
Array version of:MultiDrawElementsBaseVertex
static void
glMultiDrawElementsBaseVertex(int mode, java.nio.IntBuffer count, int type, org.lwjgl.PointerBuffer indices, java.nio.IntBuffer basevertex)
Renders multiple sets of primitives by specifying indices of array data elements and an offset to apply to each index.
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Method Detail
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glDrawElementsBaseVertex
public static void glDrawElementsBaseVertex(int mode, int count, int type, long indices, int basevertex)
Renders primitives from array data with a per-element offset.- Parameters:
mode
- the kind of primitives to render. One of:POINTS
LINE_STRIP
LINE_LOOP
LINES
POLYGON
TRIANGLE_STRIP
TRIANGLE_FAN
TRIANGLES
QUAD_STRIP
QUADS
LINES_ADJACENCY
LINE_STRIP_ADJACENCY
TRIANGLES_ADJACENCY
TRIANGLE_STRIP_ADJACENCY
PATCHES
count
- the number of elements to be renderedtype
- the type of the values inindices
. One of:UNSIGNED_BYTE
UNSIGNED_SHORT
UNSIGNED_INT
indices
- a pointer to the location where the indices are storedbasevertex
- a constant that should be added to each element ofindices
when choosing elements from the enabled vertex arrays
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glDrawElementsBaseVertex
public static void glDrawElementsBaseVertex(int mode, int type, java.nio.ByteBuffer indices, int basevertex)
Renders primitives from array data with a per-element offset.- Parameters:
mode
- the kind of primitives to render. One of:POINTS
LINE_STRIP
LINE_LOOP
LINES
POLYGON
TRIANGLE_STRIP
TRIANGLE_FAN
TRIANGLES
QUAD_STRIP
QUADS
LINES_ADJACENCY
LINE_STRIP_ADJACENCY
TRIANGLES_ADJACENCY
TRIANGLE_STRIP_ADJACENCY
PATCHES
type
- the type of the values inindices
. One of:UNSIGNED_BYTE
UNSIGNED_SHORT
UNSIGNED_INT
indices
- a pointer to the location where the indices are storedbasevertex
- a constant that should be added to each element ofindices
when choosing elements from the enabled vertex arrays
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glDrawElementsBaseVertex
public static void glDrawElementsBaseVertex(int mode, java.nio.ByteBuffer indices, int basevertex) public static void glDrawElementsBaseVertex(int mode, java.nio.ShortBuffer indices, int basevertex) public static void glDrawElementsBaseVertex(int mode, java.nio.IntBuffer indices, int basevertex)
Renders primitives from array data with a per-element offset.- Parameters:
mode
- the kind of primitives to render. One of:POINTS
LINE_STRIP
LINE_LOOP
LINES
POLYGON
TRIANGLE_STRIP
TRIANGLE_FAN
TRIANGLES
QUAD_STRIP
QUADS
LINES_ADJACENCY
LINE_STRIP_ADJACENCY
TRIANGLES_ADJACENCY
TRIANGLE_STRIP_ADJACENCY
PATCHES
indices
- a pointer to the location where the indices are storedbasevertex
- a constant that should be added to each element ofindices
when choosing elements from the enabled vertex arrays
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glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices, int basevertex)
Renders primitives from array data with a per-element offset.- Parameters:
mode
- the kind of primitives to render. One of:POINTS
LINE_STRIP
LINE_LOOP
LINES
POLYGON
TRIANGLE_STRIP
TRIANGLE_FAN
TRIANGLES
QUAD_STRIP
QUADS
LINES_ADJACENCY
LINE_STRIP_ADJACENCY
TRIANGLES_ADJACENCY
TRIANGLE_STRIP_ADJACENCY
PATCHES
start
- the minimum array index contained inindices
end
- the maximum array index contained inindices
count
- the number of elements to be renderedtype
- the type of the values inindices
. One of:UNSIGNED_BYTE
UNSIGNED_SHORT
UNSIGNED_INT
indices
- a pointer to the location where the indices are storedbasevertex
- a constant that should be added to each element ofindices
when choosing elements from the enabled vertex arrays
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glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, int type, java.nio.ByteBuffer indices, int basevertex)
Renders primitives from array data with a per-element offset.- Parameters:
mode
- the kind of primitives to render. One of:POINTS
LINE_STRIP
LINE_LOOP
LINES
POLYGON
TRIANGLE_STRIP
TRIANGLE_FAN
TRIANGLES
QUAD_STRIP
QUADS
LINES_ADJACENCY
LINE_STRIP_ADJACENCY
TRIANGLES_ADJACENCY
TRIANGLE_STRIP_ADJACENCY
PATCHES
start
- the minimum array index contained inindices
end
- the maximum array index contained inindices
type
- the type of the values inindices
. One of:UNSIGNED_BYTE
UNSIGNED_SHORT
UNSIGNED_INT
indices
- a pointer to the location where the indices are storedbasevertex
- a constant that should be added to each element ofindices
when choosing elements from the enabled vertex arrays
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glDrawRangeElementsBaseVertex
public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, java.nio.ByteBuffer indices, int basevertex) public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, java.nio.ShortBuffer indices, int basevertex) public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, java.nio.IntBuffer indices, int basevertex)
Renders primitives from array data with a per-element offset.- Parameters:
mode
- the kind of primitives to render. One of:POINTS
LINE_STRIP
LINE_LOOP
LINES
POLYGON
TRIANGLE_STRIP
TRIANGLE_FAN
TRIANGLES
QUAD_STRIP
QUADS
LINES_ADJACENCY
LINE_STRIP_ADJACENCY
TRIANGLES_ADJACENCY
TRIANGLE_STRIP_ADJACENCY
PATCHES
start
- the minimum array index contained inindices
end
- the maximum array index contained inindices
indices
- a pointer to the location where the indices are storedbasevertex
- a constant that should be added to each element ofindices
when choosing elements from the enabled vertex arrays
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glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices, int primcount, int basevertex)
Renders multiple instances of a set of primitives from array data with a per-element offset.- Parameters:
mode
- the kind of primitives to render. One of:POINTS
LINE_STRIP
LINE_LOOP
LINES
POLYGON
TRIANGLE_STRIP
TRIANGLE_FAN
TRIANGLES
QUAD_STRIP
QUADS
LINES_ADJACENCY
LINE_STRIP_ADJACENCY
TRIANGLES_ADJACENCY
TRIANGLE_STRIP_ADJACENCY
PATCHES
count
- the number of elements to be renderedtype
- the type of the values inindices
. One of:UNSIGNED_BYTE
UNSIGNED_SHORT
UNSIGNED_INT
indices
- a pointer to the location where the indices are storedprimcount
- the number of instances of the indexed geometry that should be drawnbasevertex
- a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays
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glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, int type, java.nio.ByteBuffer indices, int primcount, int basevertex)
Renders multiple instances of a set of primitives from array data with a per-element offset.- Parameters:
mode
- the kind of primitives to render. One of:POINTS
LINE_STRIP
LINE_LOOP
LINES
POLYGON
TRIANGLE_STRIP
TRIANGLE_FAN
TRIANGLES
QUAD_STRIP
QUADS
LINES_ADJACENCY
LINE_STRIP_ADJACENCY
TRIANGLES_ADJACENCY
TRIANGLE_STRIP_ADJACENCY
PATCHES
type
- the type of the values inindices
. One of:UNSIGNED_BYTE
UNSIGNED_SHORT
UNSIGNED_INT
indices
- a pointer to the location where the indices are storedprimcount
- the number of instances of the indexed geometry that should be drawnbasevertex
- a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays
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glDrawElementsInstancedBaseVertex
public static void glDrawElementsInstancedBaseVertex(int mode, java.nio.ByteBuffer indices, int primcount, int basevertex) public static void glDrawElementsInstancedBaseVertex(int mode, java.nio.ShortBuffer indices, int primcount, int basevertex) public static void glDrawElementsInstancedBaseVertex(int mode, java.nio.IntBuffer indices, int primcount, int basevertex)
Renders multiple instances of a set of primitives from array data with a per-element offset.- Parameters:
mode
- the kind of primitives to render. One of:POINTS
LINE_STRIP
LINE_LOOP
LINES
POLYGON
TRIANGLE_STRIP
TRIANGLE_FAN
TRIANGLES
QUAD_STRIP
QUADS
LINES_ADJACENCY
LINE_STRIP_ADJACENCY
TRIANGLES_ADJACENCY
TRIANGLE_STRIP_ADJACENCY
PATCHES
indices
- a pointer to the location where the indices are storedprimcount
- the number of instances of the indexed geometry that should be drawnbasevertex
- a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays
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glMultiDrawElementsBaseVertex
public static void glMultiDrawElementsBaseVertex(int mode, java.nio.IntBuffer count, int type, org.lwjgl.PointerBuffer indices, java.nio.IntBuffer basevertex)
Renders multiple sets of primitives by specifying indices of array data elements and an offset to apply to each index.LWJGL note: Use
MemoryUtil.memAddress(java.nio.ByteBuffer)
to retrieve pointers to the index buffers.- Parameters:
mode
- the kind of primitives to render. One of:POINTS
LINE_STRIP
LINE_LOOP
LINES
POLYGON
TRIANGLE_STRIP
TRIANGLE_FAN
TRIANGLES
QUAD_STRIP
QUADS
LINES_ADJACENCY
LINE_STRIP_ADJACENCY
TRIANGLES_ADJACENCY
TRIANGLE_STRIP_ADJACENCY
PATCHES
count
- an array of the elements countstype
- the type of the values inindices
. One of:UNSIGNED_BYTE
UNSIGNED_SHORT
UNSIGNED_INT
indices
- a pointer to the location where the indices are storedbasevertex
- a pointer to the location where the base vertices are stored
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glMultiDrawElementsBaseVertex
public static void glMultiDrawElementsBaseVertex(int mode, int[] count, int type, org.lwjgl.PointerBuffer indices, int[] basevertex)
Array version of:MultiDrawElementsBaseVertex
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