Class ARBBaseInstance
- java.lang.Object
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- org.lwjgl.opengl.ARBBaseInstance
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public class ARBBaseInstance extends java.lang.Object
Native bindings to the ARB_base_instance extension.This extension allows the offset within buffer objects used for instanced rendering to be specified. This is congruent with the
first
parameter inDrawArrays
and thebasevertex
parameter inDrawElements
. When instanced rendering is performed (for example, throughDrawArraysInstanced
), instanced vertex attributes whose vertex attribute divisors are non-zero are fetched from enabled vertex arrays per-instance rather than per-vertex. However, in unextended OpenGL, there is no way to define the offset into those arrays from which the attributes are fetched. This extension adds that offset in the form of a<baseinstance>
parameter to several new procedures.The
baseinstance
parameter is added to the index of the array element, after division by the vertex attribute divisor. This allows several sets of instanced vertex attribute data to be stored in a single vertex array, and the base offset of that data to be specified for each draw. Further, this extension exposes the<baseinstance>
parameter as the final and previously undefined structure member of the draw-indirect data structure.Requires
OpenGL 3.1
orARB_draw_instanced
. Promoted to core inOpenGL 4.2
.
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method and Description static void
glDrawArraysInstancedBaseInstance(int mode, int first, int count, int primcount, int baseinstance)
Draws multiple instances of a range of elements with an offset applied to instanced attributes.static void
glDrawElementsInstancedBaseInstance(int mode, java.nio.ByteBuffer indices, int primcount, int baseinstance)
Draws multiple instances of a set of elements with an offset applied to instanced attributesstatic void
glDrawElementsInstancedBaseInstance(int mode, java.nio.IntBuffer indices, int primcount, int baseinstance)
Draws multiple instances of a set of elements with an offset applied to instanced attributesstatic void
glDrawElementsInstancedBaseInstance(int mode, int type, java.nio.ByteBuffer indices, int primcount, int baseinstance)
Draws multiple instances of a set of elements with an offset applied to instanced attributesstatic void
glDrawElementsInstancedBaseInstance(int mode, int count, int type, long indices, int primcount, int baseinstance)
Draws multiple instances of a set of elements with an offset applied to instanced attributesstatic void
glDrawElementsInstancedBaseInstance(int mode, java.nio.ShortBuffer indices, int primcount, int baseinstance)
Draws multiple instances of a set of elements with an offset applied to instanced attributesstatic void
glDrawElementsInstancedBaseVertexBaseInstance(int mode, java.nio.ByteBuffer indices, int primcount, int basevertex, int baseinstance)
Renders multiple instances of a set of primitives from array data with a per-element offset.static void
glDrawElementsInstancedBaseVertexBaseInstance(int mode, java.nio.IntBuffer indices, int primcount, int basevertex, int baseinstance)
Renders multiple instances of a set of primitives from array data with a per-element offset.static void
glDrawElementsInstancedBaseVertexBaseInstance(int mode, int type, java.nio.ByteBuffer indices, int primcount, int basevertex, int baseinstance)
Renders multiple instances of a set of primitives from array data with a per-element offset.static void
glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, long indices, int primcount, int basevertex, int baseinstance)
Renders multiple instances of a set of primitives from array data with a per-element offset.static void
glDrawElementsInstancedBaseVertexBaseInstance(int mode, java.nio.ShortBuffer indices, int primcount, int basevertex, int baseinstance)
Renders multiple instances of a set of primitives from array data with a per-element offset.
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Method Detail
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glDrawArraysInstancedBaseInstance
public static void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int primcount, int baseinstance)
Draws multiple instances of a range of elements with an offset applied to instanced attributes.- Parameters:
mode
- what kind of primitives to render. One of:POINTS
LINE_STRIP
LINE_LOOP
LINES
POLYGON
TRIANGLE_STRIP
TRIANGLE_FAN
TRIANGLES
QUAD_STRIP
QUADS
LINES_ADJACENCY
LINE_STRIP_ADJACENCY
TRIANGLES_ADJACENCY
TRIANGLE_STRIP_ADJACENCY
PATCHES
first
- the starting index in the enabled arrayscount
- the number of indices to be renderedprimcount
- the number of instances of the specified range of indices to be renderedbaseinstance
- the base instance for use in fetching instanced vertex attributes
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glDrawElementsInstancedBaseInstance
public static void glDrawElementsInstancedBaseInstance(int mode, int count, int type, long indices, int primcount, int baseinstance)
Draws multiple instances of a set of elements with an offset applied to instanced attributes- Parameters:
mode
- what kind of primitives to render. One of:POINTS
LINE_STRIP
LINE_LOOP
LINES
POLYGON
TRIANGLE_STRIP
TRIANGLE_FAN
TRIANGLES
QUAD_STRIP
QUADS
LINES_ADJACENCY
LINE_STRIP_ADJACENCY
TRIANGLES_ADJACENCY
TRIANGLE_STRIP_ADJACENCY
PATCHES
count
- the number of elements to be renderedtype
- the type of the values inindices
. One of:UNSIGNED_BYTE
UNSIGNED_SHORT
UNSIGNED_INT
indices
- a pointer to the location where the indices are storedprimcount
- the number of instances of the specified range of indices to be renderedbaseinstance
- the base instance for use in fetching instanced vertex attributes
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glDrawElementsInstancedBaseInstance
public static void glDrawElementsInstancedBaseInstance(int mode, int type, java.nio.ByteBuffer indices, int primcount, int baseinstance)
Draws multiple instances of a set of elements with an offset applied to instanced attributes- Parameters:
mode
- what kind of primitives to render. One of:POINTS
LINE_STRIP
LINE_LOOP
LINES
POLYGON
TRIANGLE_STRIP
TRIANGLE_FAN
TRIANGLES
QUAD_STRIP
QUADS
LINES_ADJACENCY
LINE_STRIP_ADJACENCY
TRIANGLES_ADJACENCY
TRIANGLE_STRIP_ADJACENCY
PATCHES
type
- the type of the values inindices
. One of:UNSIGNED_BYTE
UNSIGNED_SHORT
UNSIGNED_INT
indices
- a pointer to the location where the indices are storedprimcount
- the number of instances of the specified range of indices to be renderedbaseinstance
- the base instance for use in fetching instanced vertex attributes
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glDrawElementsInstancedBaseInstance
public static void glDrawElementsInstancedBaseInstance(int mode, java.nio.ByteBuffer indices, int primcount, int baseinstance) public static void glDrawElementsInstancedBaseInstance(int mode, java.nio.ShortBuffer indices, int primcount, int baseinstance) public static void glDrawElementsInstancedBaseInstance(int mode, java.nio.IntBuffer indices, int primcount, int baseinstance)
Draws multiple instances of a set of elements with an offset applied to instanced attributes- Parameters:
mode
- what kind of primitives to render. One of:POINTS
LINE_STRIP
LINE_LOOP
LINES
POLYGON
TRIANGLE_STRIP
TRIANGLE_FAN
TRIANGLES
QUAD_STRIP
QUADS
LINES_ADJACENCY
LINE_STRIP_ADJACENCY
TRIANGLES_ADJACENCY
TRIANGLE_STRIP_ADJACENCY
PATCHES
indices
- a pointer to the location where the indices are storedprimcount
- the number of instances of the specified range of indices to be renderedbaseinstance
- the base instance for use in fetching instanced vertex attributes
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glDrawElementsInstancedBaseVertexBaseInstance
public static void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, long indices, int primcount, int basevertex, int baseinstance)
Renders multiple instances of a set of primitives from array data with a per-element offset.- Parameters:
mode
- what kind of primitives to render. One of:POINTS
LINE_STRIP
LINE_LOOP
LINES
POLYGON
TRIANGLE_STRIP
TRIANGLE_FAN
TRIANGLES
QUAD_STRIP
QUADS
LINES_ADJACENCY
LINE_STRIP_ADJACENCY
TRIANGLES_ADJACENCY
TRIANGLE_STRIP_ADJACENCY
PATCHES
count
- the number of elements to be renderedtype
- the type of the values inindices
. One of:UNSIGNED_BYTE
UNSIGNED_SHORT
UNSIGNED_INT
indices
- a pointer to the location where the indices are storedprimcount
- the number of instances of the indexed geometry that should be drawnbasevertex
- a constant that should be added to each element ofindices
when choosing elements from the enabled vertex arraysbaseinstance
- the base instance for use in fetching instanced vertex attributes
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glDrawElementsInstancedBaseVertexBaseInstance
public static void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int type, java.nio.ByteBuffer indices, int primcount, int basevertex, int baseinstance)
Renders multiple instances of a set of primitives from array data with a per-element offset.- Parameters:
mode
- what kind of primitives to render. One of:POINTS
LINE_STRIP
LINE_LOOP
LINES
POLYGON
TRIANGLE_STRIP
TRIANGLE_FAN
TRIANGLES
QUAD_STRIP
QUADS
LINES_ADJACENCY
LINE_STRIP_ADJACENCY
TRIANGLES_ADJACENCY
TRIANGLE_STRIP_ADJACENCY
PATCHES
type
- the type of the values inindices
. One of:UNSIGNED_BYTE
UNSIGNED_SHORT
UNSIGNED_INT
indices
- a pointer to the location where the indices are storedprimcount
- the number of instances of the indexed geometry that should be drawnbasevertex
- a constant that should be added to each element ofindices
when choosing elements from the enabled vertex arraysbaseinstance
- the base instance for use in fetching instanced vertex attributes
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glDrawElementsInstancedBaseVertexBaseInstance
public static void glDrawElementsInstancedBaseVertexBaseInstance(int mode, java.nio.ByteBuffer indices, int primcount, int basevertex, int baseinstance) public static void glDrawElementsInstancedBaseVertexBaseInstance(int mode, java.nio.ShortBuffer indices, int primcount, int basevertex, int baseinstance) public static void glDrawElementsInstancedBaseVertexBaseInstance(int mode, java.nio.IntBuffer indices, int primcount, int basevertex, int baseinstance)
Renders multiple instances of a set of primitives from array data with a per-element offset.- Parameters:
mode
- what kind of primitives to render. One of:POINTS
LINE_STRIP
LINE_LOOP
LINES
POLYGON
TRIANGLE_STRIP
TRIANGLE_FAN
TRIANGLES
QUAD_STRIP
QUADS
LINES_ADJACENCY
LINE_STRIP_ADJACENCY
TRIANGLES_ADJACENCY
TRIANGLE_STRIP_ADJACENCY
PATCHES
indices
- a pointer to the location where the indices are storedprimcount
- the number of instances of the indexed geometry that should be drawnbasevertex
- a constant that should be added to each element ofindices
when choosing elements from the enabled vertex arraysbaseinstance
- the base instance for use in fetching instanced vertex attributes
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